void Start() { _isMoving = false; _characterData.CurrentHP = _characterData.HP; HealthChange(0); _characterMovement.SetMoveSpeed(_characterData.Movespeed); _characterAnimCtrl.RescaleAttackAnimations((float)1 / _characterData.AttackSpeed); if (!_isPlayer) { _characterData.CurrentTarget = GameObject.Find("Player").GetComponent <CharacterController>(); } }