Esempio n. 1
0
    IEnumerator ShowFallAnim(float delayFall)
    {
        // enable rigidbody gravity
        _characterRigidbody.useGravity               = true;
        _characterRigidbody.freezeRotation           = false;
        _character.GetComponent <Collider>().enabled = false;
        _charAnim.EnableRagdoll();
        yield return(0);

        // add impulse for fun drop
        _charAnim.HitRagdoll(lastHit, dieImpulsePower);
        _charAnim.PauseCharAnim();
    }