Esempio n. 1
0
    IEnumerator Weapon1Cooldown()
    {
        yield return(new WaitForSeconds(equippedWeapon1.usageCooldown));

        if (equippedWeapon1.stopsMovement)
        {
            myMovementController.TurnOnMovement();
        }
        weap1InUse = false;
        Debug.Log("Setting the weapon 1 in use to " + weap1InUse);
    }