private bool IsBlockedTorwards(Direction?direction) { var nextCell = this.Cell + CharMovement.GetDirectionVector2D(direction.Value); var isBlocked = direction.HasValue && this.grid.IsBlocked(nextCell); return(isBlocked); }
void Update() { UpdateAnimatorState(); var closeToCellCenter = UpdateCell(); if (!Snapping && closeToCellCenter && this.commitedToMovement) { this.commitedToMovement = false; if (this.scheduledStop) { this.scheduledStop = false; Stop(); return; } } if (this.movingDirection.HasValue) { if (closeToCellCenter && IsBlockedTorwards(this.movingDirection)) { Stop(); this.MovementBlocked = true; return; } var vector = CharMovement.GetDirectionVector(this.movingDirection.Value); this.transform.position += vector * WalkSpeed * Time.deltaTime; var normalizedInt = new Vector2Int(Mathf.RoundToInt(vector.x), Mathf.RoundToInt(vector.y)); var nextCellPosition = this.grid.GetCellPosition(this.cell + normalizedInt); var missingToNextCell = nextCellPosition - Position; if (missingToNextCell.magnitude / this.grid.cellSize < 1f - MOVEMENT_COMMITMENT_PERCENT) { this.commitedToMovement = true; } } }
void Awake() { this.srenderer = GetComponentInChildren <SpriteRenderer>(); this.grid = GetComponentInParent <WalkingGrid>(); this.movement = GetComponent <CharMovement>(); this.spriteActions = GetComponentInChildren <HunterSprite>(); }
private void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.CompareTag("Clarice") || col.gameObject.CompareTag("Ariel")) { player = col.gameObject.GetComponent <CharMovement>(); } }
private void MovePlayer() { m_Player = PlayerManager.Instance.GetPlayerInstance(); if (m_Player == null) { Debuger.LogWarning("No Exist Player !"); return; } List <CharMovement> movePath = new List <CharMovement>(); foreach (var point in m_Config.LstSpeedMove) { //Vector3 point = target.Target.GetVector3(); //movePath.Add(point); CharMovement move = new CharMovement(); move.Target = point.Target.GetVector3(); move.Speed = (float)point.Speed; movePath.Add(move); } CharTransformData charData = (CharTransformData)(m_Player.GetTransformData()); GameObject charObject = charData.GetGameObject(); Rigidbody body = charObject.GetComponent <Rigidbody>(); if (body) { m_bIsKinematic = body.isKinematic; body.isKinematic = true; } m_Player.MovePath(movePath); }
private void OnTriggerEnter2D(Collider2D collision) { Debug.Log("qualcosa e entrato"); CharMovement player = collision.GetComponent <CharMovement>(); player.healt--; }
private void MoveNpc() { if (m_lstTargetObjects == null || m_lstTargetObjects.Count <= 0) { Debuger.LogWarning("No Exist Npc !"); return; } foreach (GameObject charObject in m_lstTargetObjects) { CharTransformContainer container = charObject.GetComponent <CharTransformContainer>(); if (container == null) { Debuger.LogError("No Container in " + charObject.ToString()); return; } m_Npc = (Npc)container.GetData(); List <CharMovement> movePath = new List <CharMovement>(); foreach (var point in m_Config.LstSpeedMove) { //Vector3 point = target.Target.GetVector3(); //movePath.Add(point); CharMovement move = new CharMovement(); move.Target = point.Target.GetVector3(); move.Speed = (float)point.Speed; movePath.Add(move); } Rigidbody body = charObject.GetComponent <Rigidbody>(); if (body) { m_bIsKinematic = body.isKinematic; body.isKinematic = true; } m_Npc.MovePath(movePath); } }
public void DeadUnit(CharMovement unit) { PlayerSide playerSide = unit.playerSide; string caption = captionsLibrary.GetCaption(CaptionsLibrary.CaptionsType.Death, playerSide); uiManager.CreateCaption(caption, unit.unitSpriteHandler.baseColor.transform); audioManager.PlaySoundEffect(audioLibrary.death[(int)playerSide]); switch (playerSide) { case PlayerSide.Cats: catObjects.Remove(unit); break; case PlayerSide.Dogs: dogObjects.Remove(unit); break; } Destroy(unit.hPBar.gameObject); unit.unitSpriteHandler.DeathAnimation(unit.gameObject); Destroy(unit); if (catObjects.Count <= 0 || dogObjects.Count <= 0) { EndGame(); } }
private int countUnitType(UnitTypes unitType, bool injured) { int totUnit = 0; GameObject[] teamMembersArray = GameObject.FindGameObjectsWithTag(gameObject.tag); foreach (GameObject teamMember in teamMembersArray) { CharMovement unit = teamMember.GetComponent <CharMovement>(); if (unit.currentJob == unitType) { if (injured) { if (unit.hp < 100) { totUnit++; } } else { totUnit++; } } } return(totUnit); }
public IEnumerator StartAI() { var jumpCell = this.grid.ToClosestEdgeVector(this.child.Cell) * 2; var jumpOrigin2d = this.grid.GetCellPosition(jumpCell); var jumpOrigin3d = new Vector3(jumpOrigin2d.x, jumpOrigin2d.y, this.transform.position.z); this.child.TurnTo(jumpOrigin2d.x >= 0f ? CharMovement.Direction.LEFT : CharMovement.Direction.RIGHT); var jump = new JumpAnimation(this.child, from: jumpOrigin3d, to: Vector2.zero).Start(); yield return(new WaitUntil(() => jump.HasFinished)); while (true) { for (var i = 0; i < 3; i++) { var blocked = this.grid.BlockedDirections(this.child.Cell); var direction = CharMovement.RandomDirection(except: blocked); var steps = this.child.Steps; this.child.Move(direction); yield return(new WaitWhile(() => steps == this.child.Steps && !this.child.MovementBlocked)); } this.child.Stop(); for (var i = 0; i < 3; i++) { yield return(new WaitForSeconds(1f)); this.child.TurnTo(CharMovement.RandomDirection(except: child.HeadedDirection)); } } }
private void OnTriggerExit2D(Collider2D col) { if (col.gameObject.CompareTag("Clarice") || col.gameObject.CompareTag("Ariel")) { player = null; } }
public void SaveStatus() { if (door1.GetIsLocked()) { door1Status = 1; } else { door1Status = 0; } if (door2.GetIsLocked()) { door2Status = 1; } else { door2Status = 0; } PlayerPrefs.SetInt("door1", door1Status); PlayerPrefs.SetInt("door2", door2Status); player = gc.GetActiveCharGO(); PlayerPrefs.SetFloat("PlayerX", player.transform.position.x); PlayerPrefs.SetFloat("PlayerY", player.transform.position.y); }
public ISet <CharMovement.Direction> BlockedDirections(Vector2Int cell) { var blocked = CharMovement.DIRECTIONS.Where( direction => IsBlocked(cell + CharMovement.GetDirectionVector2D(direction))); return(new HashSet <CharMovement.Direction>(blocked)); }
// Start is called before the first frame update void Start() { charMovement = GetComponent <CharMovement>(); camSwitchTime = 0.35f; LockOnWasActive = false; }
public void HealerUnit(CharMovement unit) { PlayerSide playerSide = unit.playerSide; string caption = captionsLibrary.GetCaption(CaptionsLibrary.CaptionsType.Healer, playerSide); AudioClip clip = audioLibrary.RandomCaption(playerSide); audioManager.PlayVoiceLine(clip); uiManager.CreateCaption(caption, unit.unitSpriteHandler.baseColor.transform); }
public void SetupHero(int pNumber, Color color) { this.pNumber = pNumber; charAnimator = GetComponent <Animator>(); charMovement = GetComponent <CharacterMovement>(); CharMovement.SetupCharacterMovement(pNumber, charAnimator); transform.Find("playerRing").GetComponent <MeshRenderer>().material.color = color; uiManager.SetupCanvas(pNumber - 1, characterImage, abilityImages); }
private void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.CompareTag("Clarice") || col.gameObject.CompareTag("Ariel")) { playerTouching = true; playerT = col.gameObject.transform; player = col.gameObject.GetComponent <CharMovement>(); } }
void Awake() { this.movement = GetComponent <CharMovement>(); this.movement.WalkSpeed = 4f; this.Scent = GetComponent <ObjectScent>(); this.witchSprite = GetComponentInChildren <WitchSprite>(); this.animator = GetComponentInChildren <Animator>(); this.originalController = animator.runtimeAnimatorController; }
public PremadeAnimation RunKnockback(CharMovement.Direction charDirection) { var forward = CharMovement.GetDirectionVector(charDirection); var backwards = new Vector3(-forward.x, -forward.y, -forward.z); return(new AnimationChain(this, new List <PremadeAnimation> { new TranslateAnimation(this, backwards * DISTANCE, duration: DURATION / 2f), new TranslateAnimation(this, forward * DISTANCE, duration: DURATION / 2f) }).Start()); }
void Start() { movementScript = CharMover.GetComponent <CharMovement>(); anim = pc.GetComponent <Animator> (); textComp = display.GetComponent <Text>(); textComp.text = ""; anim_speech = speech.GetComponent <Animator> (); GenerateNewQuest(); }
void Awake() { this.bang = GetComponentInChildren <HunterBang>(); this.grid = GetComponentInParent <WalkingGrid>(); this.witchScent = this.grid.Witches[0].Scent; this.cauldronScent = this.grid.Cauldron.Scent; this.hunter = GetComponent <HunterActions>(); this.hunterMovement = GetComponent <CharMovement>(); this.hunterSprite = GetComponentInChildren <HunterSprite>(); }
private void SocialTask(object sender, System.Timers.ElapsedEventArgs e) { if (!CharMovement.CanMove() || IsAttacking()) { return; } CharMovement.MoveTo(RandomThreadSafe.Instance.Next(SpawnX - 90, SpawnX + 90), RandomThreadSafe.Instance.Next(SpawnY - 90, SpawnY + 90), Z); // broadcastPacket(new SocialAction(ObjID, rnd.Next(8))); }
public float BetterTPTime = 5f; // How long BT will last public override void PickUpMe(GameObject byObject) { CharMovement OtherCM = byObject.GetComponent <CharMovement>(); if (OtherCM != null) { OtherCM.MakeBetterTP(BetterTPTime); GameManager.Instance.IncreaseGamePoints(PointsOnTake); Destroy(gameObject); } }
private void Awake() { charMovement = GetComponent <CharMovement>(); meleeCombat = GetComponent <MeleeCombat>(); rangedCombat = GetComponent <RangedCombat>(); rangedCombatGhost = GetComponent <RangedCombatGhost>(); aimWeapon = GetComponent <AimWeapon>(); throwWeapon = GetComponent <ThrowWeapon>(); playerCollider = GetComponent <CapsuleCollider>(); anim = GetComponent <Animator>(); }
void Update() { if (this.grid == null) { return; } this.transform.position += CharMovement.GetDirectionVector(direction) * SPEED * Time.deltaTime; var p = this.transform.position; var cell = this.grid.GetCellToSnap(this.transform.position); this.transform.position = new Vector3(p.x, p.y, 100 + cell.y); }
private void OnTriggerEnter2D(Collider2D col) { if ((col.gameObject.CompareTag("Clarice") || col.gameObject.CompareTag("Ariel")) && interruptor.GetAcesa() == false) { followPlayer = true; playerGO = col.gameObject; player = col.gameObject.GetComponent <CharMovement>(); if (firstFollow) { iniciaVoaSom.Invoke(); firstFollow = false; } } }
// Start is called before the first frame update void Start() { isAi = gameObject.transform.GetChild(7).gameObject.activeSelf; if (isAi) { Debug.Log("I am AI"); enemyAttack = gameObject.GetComponent <CAttack>(); player = GameObject.FindGameObjectWithTag("Player"); rb = gameObject.GetComponent <Rigidbody2D>(); cmove = gameObject.GetComponent <CharMovement>(); chooseWalk(); jump(); crouch(); } }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); charMovement = FindObjectOfType <CharMovement>(); sentences = new Queue <string>(); }
private void Start() { pc = GameObject.FindGameObjectWithTag(gameObject.tag).GetComponent <CharMovement>(); if (!pc.facingRight) { speed *= -1; } Invoke("DestroyProjectile", lifeTime); //Create a calaculate target class to be used here and in AttackCollision. if (gameObject.tag == "Player") { targetTag = "Enemy"; } else if (gameObject.tag == "Enemy") { targetTag = "Player"; } //Get the damage value of the attack damage = GameObject.FindGameObjectWithTag(gameObject.tag).GetComponent <CAttack>().damageArray[damagePosition]; }
public void SpawnUnit(PlayerSide playerSide, int spawnSeq, bool sound = true) { GameObject[] target = GameObject.FindGameObjectsWithTag("CatPatrol"); //int xOffset = 1; if (((int)playerSide) > 0) { //xOffset = -1; target = GameObject.FindGameObjectsWithTag("DogPatrol"); } //Vector3 charPosition = new Vector3(headquarters[(int)playerSide].transform.position.x + xOffset * 1.3f, headquarters[(int)playerSide].transform.position.y, headquarters[(int)playerSide].transform.position.z + 2.2f - spawnSeq*1.2f); Vector3 charPosition = new Vector3(target[spawnSeq].transform.position.x, target[spawnSeq].transform.position.y, target[spawnSeq].transform.position.z); Quaternion charRotation = new Quaternion(0, 0, 0, 0); //Instantiate(unitPrefabs[(int)playerSide], unitList); Transform unit = Instantiate(unitPrefabs[(int)playerSide], charPosition, charRotation, unitList).transform; CharMovement charMovement = unit.GetComponent <CharMovement>(); charMovement.gameManager = this; charMovement.uiManager = uiManager; switch (playerSide) { case PlayerSide.Cats: catObjects.Add(charMovement); break; case PlayerSide.Dogs: dogObjects.Add(charMovement); break; } HPBarHandler handler = Instantiate(HPBar, HPBarCanvases.transform).GetComponent <HPBarHandler>(); handler.Init(unit, cam); charMovement.hPBar = handler; if (sound) { audioManager.PlaySoundEffect(audioLibrary.spawned[(int)playerSide]); } }
// Use this for initialization void Awake() { Application.targetFrameRate = 60; col = new Collision2D(); Instance = this; }
void Start() { movementScript = CharMover.GetComponent<CharMovement>(); anim = pc.GetComponent<Animator> (); textComp = display.GetComponent<Text>(); textComp.text = ""; anim_speech = speech.GetComponent<Animator> (); GenerateNewQuest(); }
/// <summary> /// Start this instance. /// </summary> void Start() { instance = this; charController = character.GetComponent<CharMovement>(); }