/// <summary> /// Generates a TileMap with the given CharMap and Character (and Tilemap and Organization) /// </summary> /// <param name="cmap">The CharMap to use</param> /// <param name="c">The Character to base the map on</param> /// <param name="tm">Tilemap (not the pathfind one)</param> /// <param name="org">Organization to base the map from (determins who is ally and who is enemy)</param> /// <returns>a PathFind.TileMap</returns> public static TileMap gen(CharMap cmap, Tilemap tm, String org, Character c) { TileMap ptm = new TileMap(tm.NumX, tm.NumY); for (int i = 0; i < tm.NumX; i++) for (int e = 0; e < tm.NumY; e++) if (!c.canMove(tm.get(i, e).Type)) ptm.set(i, e, Tile_Type.BLOCK_TERRAIN); else if (!cmap.canMove(i, e)) ptm.set(i, e, Tile_Type.BLOCK_UNIT); else ptm.set(i, e, Tile_Type.NOTHING); return ptm; }
private static bool canMove(CharMap cmap, Tilemap tm, Point dest) { if (tm.get(dest.X, dest.Y).Type == Tile.TileType.MOUNTAIN || tm.get(dest.X, dest.Y).Type == Tile.TileType.WATER) return false; return cmap.canMove(dest.X, dest.Y); }