Esempio n. 1
0
        public Burrow(CharMap map)
        {
            var y0 = 2;             // Rooms start at y==2

            RoomSize = map.MinMax().Item2.Y - y0;
            Rooms    = new Room[]
            {
                new Room(RoomSize, 'A', 2, new int[] { 1, 0 }, new int[] { 3, 5, 7, 9, 10 }),
                new Room(RoomSize, 'B', 4, new int[] { 3, 1, 0 }, new int[] { 5, 7, 9, 10 }),
                new Room(RoomSize, 'C', 6, new int[] { 5, 3, 1, 0 }, new int[] { 7, 9, 10 }),
                new Room(RoomSize, 'D', 8, new int[] { 7, 5, 3, 1, 0 }, new int[] { 9, 10 }),
            };

            // Rooms starts out containing the right pods (AAAA, BBBB, etc) so the
            // initial state is also the desired final state
            FinalState = State;

            // Populate the rooms with the pods from the map
            foreach (var room in Rooms)
            {
                for (var i = 0; i < room.Pods.Length; i++)
                {
                    room.Pods[i] = map[room.X + 1][y0 + i];
                }
            }
        }
Esempio n. 2
0
        private static uint BioDiversity(CharMap map)
        {
            var(min, max) = map.MinMax();
            var  width = max.Y - min.Y + 1;
            uint val   = 0;

            foreach (var pos in map.AllPoints(c => c == '#'))
            {
                var position = pos.Y * width + pos.X;
                val += 1U << position;
            }
            return(val);
        }