private IEnumerator makeChanges()
    {
        yield return(new WaitForSeconds(1));

        if (level == 2)
        {
            ChangeSpeed changeSpeedScript = GetComponentInChildren <ChangeSpeed>();
            if (changeSpeedScript != null)
            {
                changeSpeedScript.setCurrentSpeed(changeSpeedScript.getAamountOfSpeedChange() * (skippedTime / changeSpeedScript.getBaseTimeBetweenSpeedChanges()));
            }
            SpawnObject spawnObjectScript = GetComponentInChildren <SpawnObject>();
            if (spawnObjectScript != null && spawnObjectScript.getSpawnTimeChanger() != 0)
            {
                spawnObjectScript.addToTimeBetweenSpawn(spawnObjectScript.getSpawnTimeChanger() * (skippedTime / spawnObjectScript.getTimeBetweenSpawn()));
            }
        }
    }