Esempio n. 1
0
 // Update is called once per frame
 void Update()
 {
     spawnTimer -= 1 * Time.deltaTime;
     if (spawnTimer <= 0)
     {
         GameObject spawnedObject = Instantiate(objectToSpawn, parentForSpawnedObject.transform);
         spawnedObject.transform.position = gameObject.transform.position;
         if (changeSpeedScript != null)
         {
             spawnedObject.GetComponent <MoveStraight>().setSpeed(spawnedObject.GetComponent <MoveStraight>().getSpeed() + changeSpeedScript.getCurrentSpeed());
         }
         if (spawnTimeChanger != 0)
         {
             timeBetweenSpawn += calculateSpawnTimeChange();
         }
         spawnTimer = timeBetweenSpawn + Random.Range(calculateMinSpawnOffset(), randomSpawnOffsetMax);
     }
 }