Esempio n. 1
0
 private void ClearAll()
 {
     ModelGroupDict.Clear();
     CfgManager.Clear();
     _clipboard.Clear();
     _modelDict.Clear();
 }
Esempio n. 2
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 private void ClearAll()
 {
     IsInit = false;
     _modelGroupDict.Clear();
     CfgManager.Clear();
     _clipboard.Clear();
     _modelDict.Clear();
     AllCharacters.Clear();
     AllAvatars.Clear();
     AllCharacterClips.Clear();
     AllEffects.Clear();
     Resources.UnloadUnusedAssets();
 }
Esempio n. 3
0
 private void ClearAll()
 {
     IsInit = false;
     _modelGroupDict.Clear();
     CfgManager.Clear();
     _clipboard.Clear();
     _modelDict.Clear();
     AllCharacters.Clear();
     AllAvatars.Clear();
     AllCharacterClips.Clear();
     AllEffects.Clear();
     UnityEngine.Object.DestroyImmediate(SequenceRoot);
     UnityEngine.Object.DestroyImmediate(RuntimeAssetRoot);
     Resources.UnloadUnusedAssets();
 }