private void ClearAll() { ModelGroupDict.Clear(); CfgManager.Clear(); _clipboard.Clear(); _modelDict.Clear(); }
private void ClearAll() { IsInit = false; _modelGroupDict.Clear(); CfgManager.Clear(); _clipboard.Clear(); _modelDict.Clear(); AllCharacters.Clear(); AllAvatars.Clear(); AllCharacterClips.Clear(); AllEffects.Clear(); Resources.UnloadUnusedAssets(); }
private void ClearAll() { IsInit = false; _modelGroupDict.Clear(); CfgManager.Clear(); _clipboard.Clear(); _modelDict.Clear(); AllCharacters.Clear(); AllAvatars.Clear(); AllCharacterClips.Clear(); AllEffects.Clear(); UnityEngine.Object.DestroyImmediate(SequenceRoot); UnityEngine.Object.DestroyImmediate(RuntimeAssetRoot); Resources.UnloadUnusedAssets(); }