void Awake() { board = GetComponent <CombatantBoard>(); cellLibrary = FindObjectOfType <CellLibrary>(); cellList = new List <CellData>(); boardSlotList = new List <CellSlot>(); occupiedSlots = new List <CellSlot>(); }
public void GenerateBoard() { if (cellLibrary == null) { cellLibrary = FindObjectOfType <CellLibrary>(); } if (board == null) { board = GetComponent <CombatantBoard>(); } boardSlotList = board.GetSlots(); numCellTypes = cellLibrary.allCells.Length; numBoardSlots = boardSlotList.Count; while ((cells < cellCount) && (cellValue < numBoardSlots) && (tries < 100)) { /// first row guaranteed for (int i = 0; i < board.boardColumnCount; i++) { CellSlot cs = boardSlotList[i]; NewCell(); } /// remaining cells randomly foreach (CellSlot cs in boardSlotList) { if ((cs.GetCell() == null) || ((cs.GetCell() != null) && (cs.GetCell().GetCellData() != null))) { if ((Random.Range(0f, 1f) > 0.3f) && (cells < cellCount)) { NewCell(); } else { if (cells < cellCount) { cellList.Add(null); } } } } tries++; } board.LoadBoard(cellList); }
public virtual void LoadGame() { // 1 if (File.Exists(Application.persistentDataPath + "/gamesave.save")) { CharacterDataPlayer player = FindObjectOfType <CharacterDataPlayer>(); BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.persistentDataPath + "/gamesave.save", FileMode.Open); Save save = (Save)bf.Deserialize(file); file.Close(); playerCells = new List <CellData>(); CellLibrary cellLibrary = FindObjectOfType <CellLibrary>(); int numLiveCells = 0; for (int i = 0; i < save.playerCellIDs.Count; i++) { int cdID = save.playerCellIDs[i]; if (cdID >= 0) { CellData IDCellData = cellLibrary.allCells[cdID]; playerCells.Add(IDCellData); numLiveCells++; } else { playerCells.Add(null); } } playerBoard.LoadBoard(playerCells); //Debug.Log("Game Loaded"); } //else //{ // Debug.Log("No game saved!"); //} }
void Awake() { cellLibrary = FindObjectOfType <CellLibrary>(); cellValueText = GetComponentInChildren <Text>(); }
void Start() { cellLibrary = transform.root.GetComponent <CellLibrary>(); boardEditor = FindObjectOfType <BoardEditor>(); }