Esempio n. 1
0
 private void setup()
 {
     Window_Minimap.clear();
     if (Data == null)
     {
         if (Global.game_map.width > 0)
         {
             setup_minimap();
         }
         else
         {
             return;
         }
     }
     setup_units();
     Map_Offset = (new Vector2(Config.WINDOW_WIDTH, Config.WINDOW_HEIGHT) -
                   new Vector2(Global.game_map.width, Global.game_map.height) * MINIMAP_TILE_SIZE) / 2;
     View_Area = (new Vector2(Config.WINDOW_WIDTH, Config.WINDOW_HEIGHT) * MINIMAP_TILE_SIZE) /
                 Constants.Map.TILE_SIZE - new Vector2(8) + new Vector2(2);
     Minimap_Texture     = Global.Content.Load <Texture2D>(@"Graphics/Pictures/Minimap_Tiles");
     Sprite_Texture      = Global.Content.Load <Texture2D>(@"Graphics/Pictures/Minimap_Sprites");
     Grey_Fill           = new Sprite(Global.Content.Load <Texture2D>(@"Graphics/White_Square"));
     Grey_Fill.dest_rect = new Rectangle(0, 0, Config.WINDOW_WIDTH, Config.WINDOW_HEIGHT);
     Grey_Fill.tint      = new Color(0, 0, 0, 0);
 }
Esempio n. 2
0
 protected void update_minimap()
 {
     if (Minimap.active)
     {
         if (Minimap.closing)
         {
             Minimap = null;
             // Clear menu call flag
             Global.game_temp.minimap_call = false;
             Global.game_map.highlight_test();
             return;
         }
         else if (Global.Input.triggered(Inputs.B) ||
                  Global.Input.triggered(Inputs.Start) ||
                  Global.Input.mouse_click(MouseButtons.Right) ||
                  Global.Input.gesture_triggered(TouchGestures.PinchOut))
         {
             Global.game_system.play_se(System_Sounds.Minimap_Close);
             Minimap.close();
         }
     }
 }
Esempio n. 3
0
 protected void open_minimap_menu()
 {
     Global.game_system.play_se(System_Sounds.Minimap_Open);
     info_windows_offscreen();
     Minimap = new Window_Minimap();
 }