Esempio n. 1
0
        // Token: 0x060047BA RID: 18362 RVA: 0x0021ADFC File Offset: 0x002191FC
        public override void Regenerate()
        {
            LayerSubMesh subMesh = base.GetSubMesh(this.HiveMaterial);

            if (subMesh.mesh.vertexCount == 0)
            {
                SectionLayerGeometryMaker_Solid.MakeBaseGeometry(this.section, subMesh, AltitudeLayer.Terrain);
            }
            subMesh.Clear(MeshParts.Colors);
            MapComponent_HiveGrid _AvPHiveCreep = base.Map.GetComponent <MapComponent_HiveGrid>();

            //    Log.Message(string.Format(" 6 {0}", _AvPHiveCreep.DepthGridDirect_Unsafe));
            float[]     depthGridDirect_Unsafe = _AvPHiveCreep.DepthGridDirect_Unsafe;
            CellRect    cellRect    = this.section.CellRect;
            int         num         = base.Map.Size.z - 1;
            int         num2        = base.Map.Size.x - 1;
            bool        flag        = false;
            CellIndices cellIndices = base.Map.cellIndices;

            for (int i = cellRect.minX; i <= cellRect.maxX; i++)
            {
                for (int j = cellRect.minZ; j <= cellRect.maxZ; j++)
                {
                    float num3 = depthGridDirect_Unsafe[cellIndices.CellToIndex(i, j)];
                    int   num4 = cellIndices.CellToIndex(i, j - 1);
                    float num5 = (j <= 0) ? num3 : depthGridDirect_Unsafe[num4];
                    num4 = cellIndices.CellToIndex(i - 1, j - 1);
                    float num6 = (j <= 0 || i <= 0) ? num3 : depthGridDirect_Unsafe[num4];
                    num4 = cellIndices.CellToIndex(i - 1, j);
                    float num7 = (i <= 0) ? num3 : depthGridDirect_Unsafe[num4];
                    num4 = cellIndices.CellToIndex(i - 1, j + 1);
                    float num8 = (j >= num || i <= 0) ? num3 : depthGridDirect_Unsafe[num4];
                    num4 = cellIndices.CellToIndex(i, j + 1);
                    float num9 = (j >= num) ? num3 : depthGridDirect_Unsafe[num4];
                    num4 = cellIndices.CellToIndex(i + 1, j + 1);
                    float num10 = (j >= num || i >= num2) ? num3 : depthGridDirect_Unsafe[num4];
                    num4 = cellIndices.CellToIndex(i + 1, j);
                    float num11 = (i >= num2) ? num3 : depthGridDirect_Unsafe[num4];
                    num4 = cellIndices.CellToIndex(i + 1, j - 1);
                    float num12 = (j <= 0 || i >= num2) ? num3 : depthGridDirect_Unsafe[num4];
                    this.vertDepth[0] = (num5 + num6 + num7 + num3) / 4f;
                    this.vertDepth[1] = (num7 + num3) / 2f;
                    this.vertDepth[2] = (num7 + num8 + num9 + num3) / 4f;
                    this.vertDepth[3] = (num9 + num3) / 2f;
                    this.vertDepth[4] = (num9 + num10 + num11 + num3) / 4f;
                    this.vertDepth[5] = (num11 + num3) / 2f;
                    this.vertDepth[6] = (num11 + num12 + num5 + num3) / 4f;
                    this.vertDepth[7] = (num5 + num3) / 2f;
                    this.vertDepth[8] = num3;
                    for (int k = 0; k < 9; k++)
                    {
                        if (this.vertDepth[k] > 0.01f)
                        {
                            ;
                            flag = true;
                        }
                        subMesh.colors.Add(SectionLayer_Hive.HiveDepthColor(this.vertDepth[k]));
                    }
                }
            }
            if (flag)
            {
                subMesh.disabled = false;
                subMesh.FinalizeMesh(MeshParts.Colors);
            }
            else
            {
                subMesh.disabled = true;
            }
        }
Esempio n. 2
0
 public void OnCellClicked(CellIndices indices)
 {
     targetGame.OnCellClicked(indices);
 }
Esempio n. 3
0
        public PawnPath FindPath(IntVec3 start, LocalTargetInfo dest, TraverseParms traverseParms, PathEndMode peMode = PathEndMode.OnCell)
        {
            if (DebugSettings.pathThroughWalls)
            {
                traverseParms.mode = TraverseMode.PassAllDestroyableThings;
            }
            Pawn pawn = traverseParms.pawn;

            if (pawn != null && pawn.Map != map)
            {
                Log.Warning(String.Format("Map object was rebuilt, but new pather was not assigned to new map (new {0}) (old {1})", pawn.Map.uniqueID, map.uniqueID));
                Log.Error("Tried to FindPath for pawn which is spawned in another map. His map PathFinder should have been used, not this one. pawn=" + pawn + " pawn.Map=" + pawn.Map + " map=" + map);
                return(PawnPath.NotFound);
            }
            if (!start.IsValid)
            {
                Log.Error("Tried to FindPath with invalid start " + start + ", pawn= " + pawn);
                return(PawnPath.NotFound);
            }
            if (!dest.IsValid)
            {
                Log.Error("Tried to FindPath with invalid dest " + dest + ", pawn= " + pawn);
                return(PawnPath.NotFound);
            }
            if (traverseParms.mode == TraverseMode.ByPawn)
            {
                if (!pawn.CanReach(dest, peMode, Danger.Deadly, traverseParms.canBash, traverseParms.mode))
                {
                    return(PawnPath.NotFound);
                }
            }
            else if (!map.reachability.CanReach(start, dest, peMode, traverseParms))
            {
                return(PawnPath.NotFound);
            }
            PfProfilerBeginSample("FindPath for " + pawn + " from " + start + " to " + dest + (dest.HasThing ? (" at " + dest.Cell) : ""));
            cellIndices      = map.cellIndices;
            pathGrid         = map.pathGrid;
            this.edificeGrid = map.edificeGrid.InnerArray;
            blueprintGrid    = map.blueprintGrid.InnerArray;
            int      x        = dest.Cell.x;
            int      z        = dest.Cell.z;
            int      curIndex = cellIndices.CellToIndex(start);
            int      num      = cellIndices.CellToIndex(dest.Cell);
            ByteGrid byteGrid = pawn?.GetAvoidGrid();
            bool     flag     = traverseParms.mode == TraverseMode.PassAllDestroyableThings || traverseParms.mode == TraverseMode.PassAllDestroyableThingsNotWater;
            bool     flag2    = traverseParms.mode != TraverseMode.NoPassClosedDoorsOrWater && traverseParms.mode != TraverseMode.PassAllDestroyableThingsNotWater;
            bool     flag3    = !flag;
            CellRect cellRect = CalculateDestinationRect(dest, peMode);
            bool     flag4    = cellRect.Width == 1 && cellRect.Height == 1;

            int[]        array       = map.pathGrid.pathGrid;
            TerrainDef[] topGrid     = map.terrainGrid.topGrid;
            EdificeGrid  edificeGrid = map.edificeGrid;
            int          num2        = 0;
            int          num3        = 0;
            Area         allowedArea = GetAllowedArea(pawn);
            bool         flag5       = pawn != null && PawnUtility.ShouldCollideWithPawns(pawn);
            bool         flag6       = (!flag && start.GetRegion(map) != null) & flag2;
            bool         flag7       = !flag || !flag3;
            bool         flag8       = false;
            bool         flag9       = pawn?.Drafted ?? false;
            int          num4        = (pawn?.IsColonist ?? false) ? 100000 : 2000;
            int          num5        = 0;
            int          num6        = 0;
            float        num7        = DetermineHeuristicStrength(pawn, start, dest);
            // BEGIN CHANGED SECTION
            // In case pawn is null
            int num8 = 13;
            int num9 = 18;
            Dictionary <TerrainDef, int>  pawnTerrainCacheCardinal    = new Dictionary <TerrainDef, int>();
            Dictionary <TerrainDef, int>  pawnTerrainCacheDiagonal    = new Dictionary <TerrainDef, int>();
            Dictionary <TerrainDef, bool> pawnSpecialMovementCache    = new Dictionary <TerrainDef, bool>();
            Dictionary <TerrainDef, bool> pawnImpassibleMovementCache = new Dictionary <TerrainDef, bool>();
            Dictionary <TerrainDef, int>  pawnTerrainMovementCache    = new Dictionary <TerrainDef, int>();

            // END CHANGED SECTION
            CalculateAndAddDisallowedCorners(traverseParms, peMode, cellRect);
            InitStatusesAndPushStartNode(ref curIndex, start);
            while (true)
            {
                PfProfilerBeginSample("Open cell");
                if (openList.Count <= 0)
                {
                    string text  = (pawn != null && pawn.CurJob != null) ? pawn.CurJob.ToString() : "null";
                    string text2 = (pawn != null && pawn.Faction != null) ? pawn.Faction.ToString() : "null";
                    Log.Warning(pawn + " pathing from " + start + " to " + dest + " ran out of cells to process.\nJob:" + text + "\nFaction: " + text2);
                    DebugDrawRichData();
                    PfProfilerEndSample();
                    PfProfilerEndSample();
                    return(PawnPath.NotFound);
                }
                num5 += openList.Count;
                num6++;
                CostNode costNode = openList.Pop();
                curIndex = costNode.index;
                if (costNode.cost != calcGrid[curIndex].costNodeCost)
                {
                    PfProfilerEndSample();
                    continue;
                }
                if (calcGrid[curIndex].status == statusClosedValue)
                {
                    PfProfilerEndSample();
                    continue;
                }
                IntVec3 c  = cellIndices.IndexToCell(curIndex);
                int     x2 = c.x;
                int     z2 = c.z;
                if (flag4)
                {
                    if (curIndex == num)
                    {
                        PfProfilerEndSample();
                        PawnPath result = FinalizedPath(curIndex, flag8);
                        PfProfilerEndSample();
                        return(result);
                    }
                }
                else if (cellRect.Contains(c) && !disallowedCornerIndices.Contains(curIndex))
                {
                    PfProfilerEndSample();
                    PawnPath result2 = FinalizedPath(curIndex, flag8);
                    PfProfilerEndSample();
                    return(result2);
                }
                if (num2 > 160000)
                {
                    break;
                }
                PfProfilerEndSample();
                PfProfilerBeginSample("Neighbor consideration");
                for (int i = 0; i < 8; i++)
                {
                    uint num10 = (uint)(x2 + Directions[i]);
                    uint num11 = (uint)(z2 + Directions[i + 8]);
                    if (num10 >= mapSizeX || num11 >= mapSizeZ)
                    {
                        continue;
                    }
                    int num12 = (int)num10;
                    int num13 = (int)num11;
                    int num14 = cellIndices.CellToIndex(num12, num13);
                    if (calcGrid[num14].status == statusClosedValue && !flag8)
                    {
                        continue;
                    }
                    // BEGIN CHANGED SECTION
                    IntVec3    targetCell    = new IntVec3(num12, 0, num13);
                    TerrainDef targetTerrain = topGrid[num14];
                    if (pawn != null)
                    {
                        // Use cache of terrain movement indicators to avoid a lot of repeated computation
                        if (!pawnImpassibleMovementCache.TryGetValue(targetTerrain, out bool impassible))
                        {
                            impassible = pawn.kindDef.UnreachableTerrainCheck(targetTerrain);
                            pawnImpassibleMovementCache[targetTerrain] = impassible;
                        }
                        if (impassible)
                        {
                            // Skip this cell for pathing calculations
                            calcGrid[num14].status = statusClosedValue;
                            continue;
                        }

                        // Overwrite directional move costs
                        if (!pawnTerrainCacheCardinal.TryGetValue(targetTerrain, out num8))
                        {
                            num8 = pawn.TerrainAwareTicksPerMoveCardinal(targetTerrain);
                            pawnTerrainCacheCardinal[targetTerrain] = num8;
                        }
                        if (!pawnTerrainCacheDiagonal.TryGetValue(targetTerrain, out num9))
                        {
                            num9 = pawn.TerrainAwareTicksPerMoveDiagonal(targetTerrain);
                            pawnTerrainCacheDiagonal[targetTerrain] = num9;
                        }
                    }
                    // END CHANGED SECTION
                    int  num15  = 0;
                    bool flag10 = false;
                    //if (!flag2 && new IntVec3(num12, 0, num13).GetTerrain(map).HasTag("Water"))
                    if (!flag2 && targetTerrain.HasTag("Water"))
                    {
                        continue;
                    }
                    if (!pathGrid.WalkableFast(num14))
                    {
                        if (!flag)
                        {
                            continue;
                        }
                        flag10 = true;
                        num15 += 70;
                        Building building = edificeGrid[num14];
                        if (building == null || !IsDestroyable(building))
                        {
                            continue;
                        }
                        num15 += (int)((float)building.HitPoints * 0.2f);
                    }
                    switch (i)
                    {
                    case 4:
                        if (BlocksDiagonalMovement(curIndex - mapSizeX))
                        {
                            if (flag7)
                            {
                                continue;
                            }
                            num15 += 70;
                        }
                        if (BlocksDiagonalMovement(curIndex + 1))
                        {
                            if (flag7)
                            {
                                continue;
                            }
                            num15 += 70;
                        }
                        break;

                    case 5:
                        if (BlocksDiagonalMovement(curIndex + mapSizeX))
                        {
                            if (flag7)
                            {
                                continue;
                            }
                            num15 += 70;
                        }
                        if (BlocksDiagonalMovement(curIndex + 1))
                        {
                            if (flag7)
                            {
                                continue;
                            }
                            num15 += 70;
                        }
                        break;

                    case 6:
                        if (BlocksDiagonalMovement(curIndex + mapSizeX))
                        {
                            if (flag7)
                            {
                                continue;
                            }
                            num15 += 70;
                        }
                        if (BlocksDiagonalMovement(curIndex - 1))
                        {
                            if (flag7)
                            {
                                continue;
                            }
                            num15 += 70;
                        }
                        break;

                    case 7:
                        if (BlocksDiagonalMovement(curIndex - mapSizeX))
                        {
                            if (flag7)
                            {
                                continue;
                            }
                            num15 += 70;
                        }
                        if (BlocksDiagonalMovement(curIndex - 1))
                        {
                            if (flag7)
                            {
                                continue;
                            }
                            num15 += 70;
                        }
                        break;
                    }
                    int num16 = (i > 3) ? num9 : num8;
                    num16 += num15;
                    if (!flag10)
                    {
                        // BEGIN CHANGED SECTION
                        //num16 += array[num14];
                        //num16 = ((!flag9) ? (num16 + topGrid[num14].extraNonDraftedPerceivedPathCost) : (num16 + topGrid[num14].extraDraftedPerceivedPathCost));
                        if (pawn == null)
                        {
                            num16 += array[num14];
                            if (flag9)
                            {
                                num16 += targetTerrain.extraDraftedPerceivedPathCost;
                            }
                            else
                            {
                                num16 += targetTerrain.extraNonDraftedPerceivedPathCost;
                            }
                        }
                        else
                        {
                            // Use cache of terrain perceived cost instead of fixed pathCost grid to avoid a lot of repeated computation while maintaining accuracy
                            if (!pawnTerrainMovementCache.TryGetValue(targetTerrain, out int terrainMoveCost))
                            {
                                terrainMoveCost = pawn.TerrainMoveCost(targetTerrain);
                                pawnTerrainMovementCache[targetTerrain] = terrainMoveCost;
                            }
                            // This was really really expensive, so we opted to mod this pre-calced value
                            //num16 += pathGrid.TerrainCalculatedCostAt(map, pawn, targetCell, true, IntVec3.Invalid, terrainMoveCost);
                            num16 += pathGrid.ApplyTerrainModToCalculatedCost(targetTerrain, array[num14], terrainMoveCost);
                            // Use cache of terrain movement indicators to avoid a lot of repeated computation
                            if (!pawnSpecialMovementCache.TryGetValue(targetTerrain, out bool specialMovement))
                            {
                                specialMovement = pawn.TerrainMoveStat(targetTerrain) != StatDefOf.MoveSpeed;
                                pawnSpecialMovementCache[targetTerrain] = specialMovement;
                            }
                            // Skip applying the PerceivedPathCost hack if we've got a specialized speed stat for this terrain
                            if (!specialMovement)
                            {
                                if (flag9)
                                {
                                    num16 += targetTerrain.extraDraftedPerceivedPathCost;
                                }
                                else
                                {
                                    num16 += targetTerrain.extraNonDraftedPerceivedPathCost;
                                }
                            }
                        }
                        // END CHANGED SECTION
                    }
                    if (byteGrid != null)
                    {
                        num16 += byteGrid[num14] * 8;
                    }
                    if (allowedArea != null && !allowedArea[num14])
                    {
                        num16 += 600;
                    }
                    //new IntVec3(num12, 0, num13) -> targetCell
                    if (flag5 && PawnUtility.AnyPawnBlockingPathAt(targetCell, pawn, actAsIfHadCollideWithPawnsJob: false, collideOnlyWithStandingPawns: false, forPathFinder: true))
                    {
                        num16 += 175;
                    }
                    Building building2 = this.edificeGrid[num14];
                    if (building2 != null)
                    {
                        PfProfilerBeginSample("Edifices");
                        int buildingCost = GetBuildingCost(building2, traverseParms, pawn);
                        if (buildingCost == int.MaxValue)
                        {
                            PfProfilerEndSample();
                            continue;
                        }
                        num16 += buildingCost;
                        PfProfilerEndSample();
                    }
                    List <Blueprint> list = blueprintGrid[num14];
                    if (list != null)
                    {
                        PfProfilerBeginSample("Blueprints");
                        int num17 = 0;
                        for (int j = 0; j < list.Count; j++)
                        {
                            num17 = Mathf.Max(num17, GetBlueprintCost(list[j], pawn));
                        }
                        if (num17 == int.MaxValue)
                        {
                            PfProfilerEndSample();
                            continue;
                        }
                        num16 += num17;
                        PfProfilerEndSample();
                    }
                    int    num18  = num16 + calcGrid[curIndex].knownCost;
                    ushort status = calcGrid[num14].status;
                    if (status == statusClosedValue || status == statusOpenValue)
                    {
                        int num19 = 0;
                        if (status == statusClosedValue)
                        {
                            num19 = num8;
                        }
                        if (calcGrid[num14].knownCost <= num18 + num19)
                        {
                            continue;
                        }
                    }
                    if (flag8)
                    {
                        calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)regionCostCalculator.GetPathCostFromDestToRegion(num14) * RegionHeuristicWeightByNodesOpened.Evaluate(num3));
                        if (calcGrid[num14].heuristicCost < 0)
                        {
                            Log.ErrorOnce("Heuristic cost overflow for " + pawn.ToStringSafe() + " pathing from " + start + " to " + dest + ".", pawn.GetHashCode() ^ 0xB8DC389);
                            calcGrid[num14].heuristicCost = 0;
                        }
                    }
                    else if (status != statusClosedValue && status != statusOpenValue)
                    {
                        int dx    = Math.Abs(num12 - x);
                        int dz    = Math.Abs(num13 - z);
                        int num20 = GenMath.OctileDistance(dx, dz, num8, num9);
                        calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)num20 * num7);
                    }
                    int num21 = num18 + calcGrid[num14].heuristicCost;
                    if (num21 < 0)
                    {
                        Log.ErrorOnce("Node cost overflow for " + pawn.ToStringSafe() + " pathing from " + start + " to " + dest + ".", pawn.GetHashCode() ^ 0x53CB9DE);
                        num21 = 0;
                    }
                    calcGrid[num14].parentIndex  = curIndex;
                    calcGrid[num14].knownCost    = num18;
                    calcGrid[num14].status       = statusOpenValue;
                    calcGrid[num14].costNodeCost = num21;
                    num3++;
                    openList.Push(new CostNode(num14, num21));
                }
                PfProfilerEndSample();
                num2++;
                calcGrid[curIndex].status = statusClosedValue;
                if (num3 >= num4 && flag6 && !flag8)
                {
                    flag8 = true;
                    regionCostCalculator.Init(cellRect, traverseParms, num8, num9, byteGrid, allowedArea, flag9, disallowedCornerIndices);
                    InitStatusesAndPushStartNode(ref curIndex, start);
                    num3 = 0;
                    num2 = 0;
                }
            }
            Log.Warning(pawn + " pathing from " + start + " to " + dest + " hit search limit of " + 160000 + " cells.");
            DebugDrawRichData();
            PfProfilerEndSample();
            PfProfilerEndSample();
            return(PawnPath.NotFound);
        }
Esempio n. 4
0
        private static void                 _Regenerate(this object obj)
        {
            if (!MatBases.SunShadow.shader.isSupported)
            {
                return;
            }

            Section section      = obj.Section();
            var     sectionLayer = obj as SectionLayer;

            LayerSubMesh subMesh = sectionLayer.GetSubMesh(MatBases.IndoorMask);

            subMesh.Clear(MeshParts.All);
            Building[] innerArray = Find.EdificeGrid.InnerArray;
            CellRect   cellRect   = new CellRect(
                section.botLeft.x,
                section.botLeft.z,
                17,
                17);

            cellRect.ClipInsideMap();
            subMesh.verts.Capacity = cellRect.Area * 2;
            subMesh.tris.Capacity  = cellRect.Area * 4;
            float y = Altitudes.AltitudeFor(AltitudeLayer.MetaOverlays);

            for (int index1 = cellRect.minX; index1 <= cellRect.maxX; ++index1)
            {
                for (int index2 = cellRect.minZ; index2 <= cellRect.maxZ; ++index2)
                {
                    IntVec3 c1 = new IntVec3(index1, 0, index2);
                    if (!(bool)_HideRainPrimary.Invoke(obj, new System.Object[] { c1 }))
                    {
                        bool flag1 = c1.Roofed();
                        bool flag2 = false;
                        if (flag1)
                        {
                            for (int index3 = 0; index3 < 8; ++index3)
                            {
                                IntVec3 c2 = c1 + GenAdj.AdjacentCells[index3];
                                if (
                                    (c2.InBounds()) &&
                                    (!(bool)_HideRainPrimary.Invoke(obj, new System.Object[] { c2 }))
                                    )
                                {
                                    flag2 = true;
                                    break;
                                }
                            }
                        }
                        if (
                            (!flag1) ||
                            (!flag2)
                            )
                        {
                            continue;
                        }
                    }
                    Thing thing = innerArray[CellIndices.CellToIndex(index1, index2)];
                    float num   =
                        (thing == null) ||
                        (thing.def.passability != Traversability.Impassable) &&
                        (
                            (thing.def.thingClass != typeof(Building_Door)) ||
                            (!thing.def.thingClass.IsSubclassOf(typeof(Building_Door)))
                        )
                        ? 0.16f : 0.0f;
                    subMesh.verts.Add(new Vector3((float)index1 - num, y, (float)index2 - num));
                    subMesh.verts.Add(new Vector3((float)index1 - num, y, (float)(index2 + 1) + num));
                    subMesh.verts.Add(new Vector3((float)(index1 + 1) + num, y, (float)(index2 + 1) + num));
                    subMesh.verts.Add(new Vector3((float)(index1 + 1) + num, y, (float)index2 - num));
                    int count = subMesh.verts.Count;
                    subMesh.tris.Add(count - 4);
                    subMesh.tris.Add(count - 3);
                    subMesh.tris.Add(count - 2);
                    subMesh.tris.Add(count - 4);
                    subMesh.tris.Add(count - 2);
                    subMesh.tris.Add(count - 1);
                }
            }
            if (subMesh.verts.Count <= 0)
            {
                return;
            }
            subMesh.FinalizeMesh(MeshParts.Verts | MeshParts.Tris);
        }
        public PawnPath FindPath(IntVec3 start, LocalTargetInfo dest, TraverseParms traverseParms, PathEndMode peMode = PathEndMode.OnCell)
        {
            if (DebugSettings.pathThroughWalls)
            {
                traverseParms.mode = TraverseMode.PassAllDestroyableThings;
            }
            Pawn pawn = traverseParms.pawn;

            if (pawn != null && pawn.Map != this.map)
            {
                Log.Error(string.Concat(new object[]
                {
                    "Tried to FindPath for pawn which is spawned in another map. His map PathFinder should have been used, not this one. pawn=",
                    pawn,
                    " pawn.Map=",
                    pawn.Map,
                    " map=",
                    this.map
                }));
                return(PawnPath.NotFound);
            }
            if (!start.IsValid)
            {
                Log.Error(string.Concat(new object[]
                {
                    "Tried to FindPath with invalid start ",
                    start,
                    ", pawn= ",
                    pawn
                }));
                return(PawnPath.NotFound);
            }
            if (!dest.IsValid)
            {
                Log.Error(string.Concat(new object[]
                {
                    "Tried to FindPath with invalid dest ",
                    dest,
                    ", pawn= ",
                    pawn
                }));
                return(PawnPath.NotFound);
            }
            if (traverseParms.mode == TraverseMode.ByPawn)
            {
                if (!pawn.CanReach(dest, peMode, Danger.Deadly, traverseParms.canBash, traverseParms.mode))
                {
                    return(PawnPath.NotFound);
                }
            }
            else if (!this.map.reachability.CanReach(start, dest, peMode, traverseParms))
            {
                return(PawnPath.NotFound);
            }
            this.PfProfilerBeginSample(string.Concat(new object[]
            {
                "FindPath for ",
                pawn,
                " from ",
                start,
                " to ",
                dest,
                (!dest.HasThing) ? string.Empty : (" at " + dest.Cell)
            }));
            this.cellIndices = this.map.cellIndices;
            this.pathGrid    = this.map.pathGrid;
            this.edificeGrid = this.map.edificeGrid.InnerArray;
            int      x        = dest.Cell.x;
            int      z        = dest.Cell.z;
            int      num      = this.cellIndices.CellToIndex(start);
            int      num2     = this.cellIndices.CellToIndex(dest.Cell);
            ByteGrid byteGrid = (pawn == null) ? null : pawn.GetAvoidGrid();
            bool     flag     = traverseParms.mode == TraverseMode.PassAllDestroyableThings;
            bool     flag2    = traverseParms.mode != TraverseMode.NoPassClosedDoorsOrWater && traverseParms.mode != TraverseMode.PassAllDestroyableThingsNotWater;
            bool     flag3    = !flag;
            CellRect cellRect = this.CalculateDestinationRect(dest, peMode);
            bool     flag4    = cellRect.Width == 1 && cellRect.Height == 1;

            int[]       array       = this.map.pathGrid.pathGrid;
            EdificeGrid edificeGrid = this.map.edificeGrid;
            int         num3        = 0;
            int         num4        = 0;
            Area        allowedArea = this.GetAllowedArea(pawn);
            bool        flag5       = pawn != null && PawnUtility.ShouldCollideWithPawns(pawn);
            bool        flag6       = true && DebugViewSettings.drawPaths;
            bool        flag7       = !flag && start.GetRegion(this.map, RegionType.Set_Passable) != null;
            bool        flag8       = !flag || !flag3;
            bool        flag9       = false;
            int         num5        = 0;
            int         num6        = 0;
            float       num7        = this.DetermineHeuristicStrength(pawn, start, dest);
            int         num8;
            int         num9;

            if (pawn != null)
            {
                num8 = pawn.TicksPerMoveCardinal;
                num9 = pawn.TicksPerMoveDiagonal;
            }
            else
            {
                num8 = 13;
                num9 = 18;
            }
            this.CalculateAndAddDisallowedCorners(traverseParms, peMode, cellRect);
            this.InitStatusesAndPushStartNode(ref num, start);
            while (true)
            {
                this.PfProfilerBeginSample("Open cell");
                if (this.openList.Count <= 0)
                {
                    break;
                }
                num5 += this.openList.Count;
                num6++;
                newPathFinder.CostNode costNode = this.openList.Pop();
                num = costNode.index;
                if (costNode.cost != this.calcGrid[num].costNodeCost)
                {
                    this.PfProfilerEndSample();
                }
                else if (this.calcGrid[num].status == this.statusClosedValue)
                {
                    this.PfProfilerEndSample();
                }
                else
                {
                    IntVec3 c  = this.cellIndices.IndexToCell(num);
                    int     x2 = c.x;
                    int     z2 = c.z;
                    if (flag6)
                    {
                        this.DebugFlash(c, (float)this.calcGrid[num].knownCost / 1500f, this.calcGrid[num].knownCost.ToString());
                    }
                    if (flag4)
                    {
                        if (num == num2)
                        {
                            goto Block_27;
                        }
                    }
                    else if (cellRect.Contains(c) && !this.disallowedCornerIndices.Contains(num))
                    {
                        goto Block_29;
                    }
                    if (num3 > 160000)
                    {
                        goto Block_30;
                    }
                    this.PfProfilerEndSample();
                    this.PfProfilerBeginSample("Neighbor consideration");
                    for (int i = 0; i < 8; i++)
                    {
                        uint num10 = (uint)(x2 + newPathFinder.Directions[i]);
                        uint num11 = (uint)(z2 + newPathFinder.Directions[i + 8]);
                        if ((ulong)num10 < (ulong)((long)this.mapSizeX) && (ulong)num11 < (ulong)((long)this.mapSizeZ))
                        {
                            int num12 = (int)num10;
                            int num13 = (int)num11;
                            int num14 = this.cellIndices.CellToIndex(num12, num13);
                            if (this.calcGrid[num14].status != this.statusClosedValue || flag9)
                            {
                                int  num15  = 0;
                                bool flag10 = false;
                                if (flag2 || !new IntVec3(num12, 0, num13).GetTerrain(this.map).HasTag("Water"))
                                {
                                    if (!this.pathGrid.WalkableFast(num14))
                                    {
                                        if (!flag)
                                        {
                                            if (flag6)
                                            {
                                                this.DebugFlash(new IntVec3(num12, 0, num13), 0.22f, "walk");
                                            }
                                            goto IL_C2E;
                                        }
                                        flag10 = true;
                                        num15 += 70;
                                        Building building = edificeGrid[num14];
                                        if (building == null)
                                        {
                                            goto IL_C2E;
                                        }
                                        if (!newPathFinder.IsDestroyable(building))
                                        {
                                            goto IL_C2E;
                                        }
                                        num15 += (int)((float)building.HitPoints * 0.11f);
                                    }
                                    if (i > 3)
                                    {
                                        switch (i)
                                        {
                                        case 4:
                                            if (this.BlocksDiagonalMovement(num - this.mapSizeX))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2, 0, z2 - 1), 0.9f, "corn");
                                                    }
                                                    goto IL_C2E;
                                                }
                                                num15 += 70;
                                            }
                                            if (this.BlocksDiagonalMovement(num + 1))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2 + 1, 0, z2), 0.9f, "corn");
                                                    }
                                                    goto IL_C2E;
                                                }
                                                num15 += 70;
                                            }
                                            break;

                                        case 5:
                                            if (this.BlocksDiagonalMovement(num + this.mapSizeX))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2, 0, z2 + 1), 0.9f, "corn");
                                                    }
                                                    goto IL_C2E;
                                                }
                                                num15 += 70;
                                            }
                                            if (this.BlocksDiagonalMovement(num + 1))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2 + 1, 0, z2), 0.9f, "corn");
                                                    }
                                                    goto IL_C2E;
                                                }
                                                num15 += 70;
                                            }
                                            break;

                                        case 6:
                                            if (this.BlocksDiagonalMovement(num + this.mapSizeX))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2, 0, z2 + 1), 0.9f, "corn");
                                                    }
                                                    goto IL_C2E;
                                                }
                                                num15 += 70;
                                            }
                                            if (this.BlocksDiagonalMovement(num - 1))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2 - 1, 0, z2), 0.9f, "corn");
                                                    }
                                                    goto IL_C2E;
                                                }
                                                num15 += 70;
                                            }
                                            break;

                                        case 7:
                                            if (this.BlocksDiagonalMovement(num - this.mapSizeX))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2, 0, z2 - 1), 0.9f, "corn");
                                                    }
                                                    goto IL_C2E;
                                                }
                                                num15 += 70;
                                            }
                                            if (this.BlocksDiagonalMovement(num - 1))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2 - 1, 0, z2), 0.9f, "corn");
                                                    }
                                                    goto IL_C2E;
                                                }
                                                num15 += 70;
                                            }
                                            break;
                                        }
                                    }
                                    int num16 = (i <= 3) ? num8 : num9;
                                    num16 += num15;
                                    if (!flag10)
                                    {
                                        num16 += array[num14];
                                    }
                                    if (byteGrid != null)
                                    {
                                        num16 += (int)(byteGrid[num14] * 8);
                                    }
                                    if (allowedArea != null && !allowedArea[num14])
                                    {
                                        num16 += 600;
                                    }
                                    if (flag5 && PawnUtility.AnyPawnBlockingPathAt(new IntVec3(num12, 0, num13), pawn, false, false))
                                    {
                                        num16 += 175;
                                    }
                                    Building building2 = this.edificeGrid[num14];
                                    if (building2 != null)
                                    {
                                        this.PfProfilerBeginSample("Edifices");
                                        int buildingCost = newPathFinder.GetBuildingCost(building2, traverseParms, pawn);
                                        if (buildingCost == 2147483647)
                                        {
                                            this.PfProfilerEndSample();
                                            goto IL_C2E;
                                        }
                                        num16 += buildingCost;
                                        this.PfProfilerEndSample();
                                    }
                                    int    num17  = num16 + this.calcGrid[num].knownCost;
                                    ushort status = this.calcGrid[num14].status;
                                    if (status == this.statusClosedValue || status == this.statusOpenValue)
                                    {
                                        int num18 = 0;
                                        if (status == this.statusClosedValue)
                                        {
                                            num18 = num8;
                                        }
                                        if (this.calcGrid[num14].knownCost <= num17 + num18)
                                        {
                                            goto IL_C2E;
                                        }
                                    }
                                    if (status != this.statusClosedValue && status != this.statusOpenValue)
                                    {
                                        if (flag9)
                                        {
                                            this.calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)this.regionCostCalculator.GetPathCostFromDestToRegion(num14) * newPathFinder.RegionHeuristicWeightByNodesOpened.Evaluate((float)num4));
                                        }
                                        else
                                        {
                                            int dx    = Math.Abs(num12 - x);
                                            int dz    = Math.Abs(num13 - z);
                                            int num19 = GenMath.OctileDistance(dx, dz, num8, num9);
                                            this.calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)num19 * num7);
                                        }
                                    }
                                    int num20 = num17 + this.calcGrid[num14].heuristicCost;
                                    this.calcGrid[num14].parentIndex  = num;
                                    this.calcGrid[num14].knownCost    = num17;
                                    this.calcGrid[num14].status       = this.statusOpenValue;
                                    this.calcGrid[num14].costNodeCost = num20;
                                    num4++;
                                    this.openList.Push(new newPathFinder.CostNode(num14, num20));
                                }
                            }
                        }
                        IL_C2E :;
                    }
                    this.PfProfilerEndSample();
                    num3++;
                    this.calcGrid[num].status = this.statusClosedValue;
                    if (num4 >= 2000 && flag7 && !flag9)
                    {
                        flag9 = true;
                        this.regionCostCalculator.Init(cellRect, traverseParms, num8, num9, byteGrid, allowedArea, this.disallowedCornerIndices);
                        this.InitStatusesAndPushStartNode(ref num, start);
                        num4 = 0;
                        num3 = 0;
                    }
                }
            }
            string text  = (pawn == null || pawn.CurJob == null) ? "null" : pawn.CurJob.ToString();
            string text2 = (pawn == null || pawn.Faction == null) ? "null" : pawn.Faction.ToString();

            Log.Warning(string.Concat(new object[]
            {
                pawn,
                " pathing from ",
                start,
                " to ",
                dest,
                " ran out of cells to process.\nJob:",
                text,
                "\nFaction: ",
                text2
            }));
            this.DebugDrawRichData();
            this.PfProfilerEndSample();
            return(PawnPath.NotFound);

Block_27:
            this.PfProfilerEndSample();
            PawnPath result = this.FinalizedPath(num);

            this.PfProfilerEndSample();
            return(result);

Block_29:
            this.PfProfilerEndSample();
            PawnPath result2 = this.FinalizedPath(num);

            this.PfProfilerEndSample();
            return(result2);

Block_30:
            Log.Warning(string.Concat(new object[]
            {
                pawn,
                " pathing from ",
                start,
                " to ",
                dest,
                " hit search limit of ",
                160000,
                " cells."
            }));
            this.DebugDrawRichData();
            this.PfProfilerEndSample();
            return(PawnPath.NotFound);
        }
Esempio n. 6
0
 public bool Equals(CellIndices other)
 {
     return(EqualsImpl(ref this, ref other));
 }
Esempio n. 7
0
 public Cell(CellIndices correctPosition)
 {
     this.correctPosition = correctPosition;
 }
        public PawnPath FindPath(IntVec3 start, LocalTargetInfo dest, TraverseParms traverseParms, PathEndMode peMode = PathEndMode.OnCell)
        {
            if (DebugSettings.pathThroughWalls)
            {
                traverseParms.mode = TraverseMode.PassAllDestroyableThings;
            }
            Pawn pawn = traverseParms.pawn;

            if (pawn != null && pawn.Map != map)
            {
                Log.Error(string.Concat("Tried to FindPath for pawn which is spawned in another map. His map PathFinder should have been used, not this one. pawn=", pawn, " pawn.Map=", pawn.Map, " map=", map));
                return(PawnPath.NotFound);
            }
            if (!start.IsValid)
            {
                Log.Error(string.Concat("Tried to FindPath with invalid start ", start, ", pawn= ", pawn));
                return(PawnPath.NotFound);
            }
            if (!dest.IsValid)
            {
                Log.Error(string.Concat("Tried to FindPath with invalid dest ", dest, ", pawn= ", pawn));
                return(PawnPath.NotFound);
            }
            if (traverseParms.mode == TraverseMode.ByPawn)
            {
                if (!pawn.CanReach(dest, peMode, Danger.Deadly, traverseParms.canBash, traverseParms.mode))
                {
                    return(PawnPath.NotFound);
                }
            }
            else if (!map.reachability.CanReach(start, dest, peMode, traverseParms))
            {
                return(PawnPath.NotFound);
            }
            PfProfilerBeginSample(string.Concat("FindPath for ", pawn, " from ", start, " to ", dest, dest.HasThing ? (" at " + dest.Cell) : ""));
            cellIndices      = map.cellIndices;
            pathGrid         = map.pathGrid;
            this.edificeGrid = map.edificeGrid.InnerArray;
            blueprintGrid    = map.blueprintGrid.InnerArray;
            int      x        = dest.Cell.x;
            int      z        = dest.Cell.z;
            int      curIndex = cellIndices.CellToIndex(start);
            int      num      = cellIndices.CellToIndex(dest.Cell);
            ByteGrid byteGrid = pawn?.GetAvoidGrid();
            bool     flag     = traverseParms.mode == TraverseMode.PassAllDestroyableThings || traverseParms.mode == TraverseMode.PassAllDestroyableThingsNotWater;
            bool     flag2    = traverseParms.mode != TraverseMode.NoPassClosedDoorsOrWater && traverseParms.mode != TraverseMode.PassAllDestroyableThingsNotWater;
            bool     flag3    = !flag;
            CellRect cellRect = CalculateDestinationRect(dest, peMode);
            bool     flag4    = cellRect.Width == 1 && cellRect.Height == 1;

            int[]        array       = map.pathGrid.pathGrid;
            TerrainDef[] topGrid     = map.terrainGrid.topGrid;
            EdificeGrid  edificeGrid = map.edificeGrid;
            int          num2        = 0;
            int          num3        = 0;
            Area         allowedArea = GetAllowedArea(pawn);
            bool         flag5       = pawn != null && PawnUtility.ShouldCollideWithPawns(pawn);
            bool         flag6       = !flag && start.GetRegion(map) != null && flag2;
            bool         flag7       = !flag || !flag3;
            bool         flag8       = false;
            bool         flag9       = pawn?.Drafted ?? false;
            int          num4        = ((pawn?.IsColonist ?? false) ? 100000 : 2000);
            int          num5        = 0;
            int          num6        = 0;
            float        num7        = DetermineHeuristicStrength(pawn, start, dest);
            int          num8;
            int          num9;

            if (pawn != null)
            {
                num8 = pawn.TicksPerMoveCardinal;
                num9 = pawn.TicksPerMoveDiagonal;
            }
            else
            {
                num8 = 13;
                num9 = 18;
            }
            CalculateAndAddDisallowedCorners(traverseParms, peMode, cellRect);
            InitStatusesAndPushStartNode(ref curIndex, start);
            while (true)
            {
                PfProfilerBeginSample("Open cell");
                if (openList.Count <= 0)
                {
                    string text  = ((pawn != null && pawn.CurJob != null) ? pawn.CurJob.ToString() : "null");
                    string text2 = ((pawn != null && pawn.Faction != null) ? pawn.Faction.ToString() : "null");
                    Log.Warning(string.Concat(pawn, " pathing from ", start, " to ", dest, " ran out of cells to process.\nJob:", text, "\nFaction: ", text2));
                    DebugDrawRichData();
                    PfProfilerEndSample();
                    PfProfilerEndSample();
                    return(PawnPath.NotFound);
                }
                num5 += openList.Count;
                num6++;
                CostNode costNode = openList.Pop();
                curIndex = costNode.index;
                if (costNode.cost != calcGrid[curIndex].costNodeCost)
                {
                    PfProfilerEndSample();
                    continue;
                }
                if (calcGrid[curIndex].status == statusClosedValue)
                {
                    PfProfilerEndSample();
                    continue;
                }
                IntVec3 c  = cellIndices.IndexToCell(curIndex);
                int     x2 = c.x;
                int     z2 = c.z;
                if (flag4)
                {
                    if (curIndex == num)
                    {
                        PfProfilerEndSample();
                        PawnPath result = FinalizedPath(curIndex, flag8);
                        PfProfilerEndSample();
                        return(result);
                    }
                }
                else if (cellRect.Contains(c) && !disallowedCornerIndices.Contains(curIndex))
                {
                    PfProfilerEndSample();
                    PawnPath result2 = FinalizedPath(curIndex, flag8);
                    PfProfilerEndSample();
                    return(result2);
                }
                if (num2 > 160000)
                {
                    break;
                }
                PfProfilerEndSample();
                PfProfilerBeginSample("Neighbor consideration");
                for (int i = 0; i < 8; i++)
                {
                    uint num10 = (uint)(x2 + Directions[i]);
                    uint num11 = (uint)(z2 + Directions[i + 8]);
                    if (num10 >= mapSizeX || num11 >= mapSizeZ)
                    {
                        continue;
                    }
                    int num12 = (int)num10;
                    int num13 = (int)num11;
                    int num14 = cellIndices.CellToIndex(num12, num13);
                    if (calcGrid[num14].status == statusClosedValue && !flag8)
                    {
                        continue;
                    }
                    int  num15  = 0;
                    bool flag10 = false;
                    if (!flag2 && new IntVec3(num12, 0, num13).GetTerrain(map).HasTag("Water"))
                    {
                        continue;
                    }
                    if (!pathGrid.WalkableFast(num14))
                    {
                        if (!flag)
                        {
                            continue;
                        }
                        flag10 = true;
                        num15 += 70;
                        Building building = edificeGrid[num14];
                        if (building == null || !IsDestroyable(building))
                        {
                            continue;
                        }
                        num15 += (int)((float)building.HitPoints * 0.2f);
                    }
                    switch (i)
                    {
                    case 4:
                        if (BlocksDiagonalMovement(curIndex - mapSizeX))
                        {
                            if (flag7)
                            {
                                continue;
                            }
                            num15 += 70;
                        }
                        if (BlocksDiagonalMovement(curIndex + 1))
                        {
                            if (flag7)
                            {
                                continue;
                            }
                            num15 += 70;
                        }
                        break;

                    case 5:
                        if (BlocksDiagonalMovement(curIndex + mapSizeX))
                        {
                            if (flag7)
                            {
                                continue;
                            }
                            num15 += 70;
                        }
                        if (BlocksDiagonalMovement(curIndex + 1))
                        {
                            if (flag7)
                            {
                                continue;
                            }
                            num15 += 70;
                        }
                        break;

                    case 6:
                        if (BlocksDiagonalMovement(curIndex + mapSizeX))
                        {
                            if (flag7)
                            {
                                continue;
                            }
                            num15 += 70;
                        }
                        if (BlocksDiagonalMovement(curIndex - 1))
                        {
                            if (flag7)
                            {
                                continue;
                            }
                            num15 += 70;
                        }
                        break;

                    case 7:
                        if (BlocksDiagonalMovement(curIndex - mapSizeX))
                        {
                            if (flag7)
                            {
                                continue;
                            }
                            num15 += 70;
                        }
                        if (BlocksDiagonalMovement(curIndex - 1))
                        {
                            if (flag7)
                            {
                                continue;
                            }
                            num15 += 70;
                        }
                        break;
                    }
                    int num16 = ((i > 3) ? num9 : num8);
                    num16 += num15;
                    if (!flag10)
                    {
                        num16 += array[num14];
                        num16  = ((!flag9) ? (num16 + topGrid[num14].extraNonDraftedPerceivedPathCost) : (num16 + topGrid[num14].extraDraftedPerceivedPathCost));
                    }
                    if (byteGrid != null)
                    {
                        num16 += byteGrid[num14] * 8;
                    }
                    if (allowedArea != null && !allowedArea[num14])
                    {
                        num16 += 600;
                    }
                    if (flag5 && PawnUtility.AnyPawnBlockingPathAt(new IntVec3(num12, 0, num13), pawn, actAsIfHadCollideWithPawnsJob: false, collideOnlyWithStandingPawns: false, forPathFinder: true))
                    {
                        num16 += 175;
                    }
                    Building building2 = this.edificeGrid[num14];
                    if (building2 != null)
                    {
                        PfProfilerBeginSample("Edifices");
                        int buildingCost = GetBuildingCost(building2, traverseParms, pawn);
                        if (buildingCost == int.MaxValue)
                        {
                            PfProfilerEndSample();
                            continue;
                        }
                        num16 += buildingCost;
                        PfProfilerEndSample();
                    }
                    List <Blueprint> list = blueprintGrid[num14];
                    if (list != null)
                    {
                        PfProfilerBeginSample("Blueprints");
                        int num17 = 0;
                        for (int j = 0; j < list.Count; j++)
                        {
                            num17 = Mathf.Max(num17, GetBlueprintCost(list[j], pawn));
                        }
                        if (num17 == int.MaxValue)
                        {
                            PfProfilerEndSample();
                            continue;
                        }
                        num16 += num17;
                        PfProfilerEndSample();
                    }
                    int    num18  = num16 + calcGrid[curIndex].knownCost;
                    ushort status = calcGrid[num14].status;
                    if (status == statusClosedValue || status == statusOpenValue)
                    {
                        int num19 = 0;
                        if (status == statusClosedValue)
                        {
                            num19 = num8;
                        }
                        if (calcGrid[num14].knownCost <= num18 + num19)
                        {
                            continue;
                        }
                    }
                    if (flag8)
                    {
                        calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)regionCostCalculator.GetPathCostFromDestToRegion(num14) * RegionHeuristicWeightByNodesOpened.Evaluate(num3));
                        if (calcGrid[num14].heuristicCost < 0)
                        {
                            Log.ErrorOnce(string.Concat("Heuristic cost overflow for ", pawn.ToStringSafe(), " pathing from ", start, " to ", dest, "."), pawn.GetHashCode() ^ 0xB8DC389);
                            calcGrid[num14].heuristicCost = 0;
                        }
                    }
                    else if (status != statusClosedValue && status != statusOpenValue)
                    {
                        int dx    = Math.Abs(num12 - x);
                        int dz    = Math.Abs(num13 - z);
                        int num20 = GenMath.OctileDistance(dx, dz, num8, num9);
                        calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)num20 * num7);
                    }
                    int num21 = num18 + calcGrid[num14].heuristicCost;
                    if (num21 < 0)
                    {
                        Log.ErrorOnce(string.Concat("Node cost overflow for ", pawn.ToStringSafe(), " pathing from ", start, " to ", dest, "."), pawn.GetHashCode() ^ 0x53CB9DE);
                        num21 = 0;
                    }
                    calcGrid[num14].parentIndex  = curIndex;
                    calcGrid[num14].knownCost    = num18;
                    calcGrid[num14].status       = statusOpenValue;
                    calcGrid[num14].costNodeCost = num21;
                    num3++;
                    openList.Push(new CostNode(num14, num21));
                }
                PfProfilerEndSample();
                num2++;
                calcGrid[curIndex].status = statusClosedValue;
                if (num3 >= num4 && flag6 && !flag8)
                {
                    flag8 = true;
                    regionCostCalculator.Init(cellRect, traverseParms, num8, num9, byteGrid, allowedArea, flag9, disallowedCornerIndices);
                    InitStatusesAndPushStartNode(ref curIndex, start);
                    num3 = 0;
                    num2 = 0;
                }
            }
            Log.Warning(string.Concat(pawn, " pathing from ", start, " to ", dest, " hit search limit of ", 160000, " cells."));
            DebugDrawRichData();
            PfProfilerEndSample();
            PfProfilerEndSample();
            return(PawnPath.NotFound);
        }
Esempio n. 9
0
      public static bool FloodFill(FloodFiller __instance,
                                   IntVec3 root,
                                   Predicate <IntVec3> passCheck,
                                   Func <IntVec3, int, bool> processor,
                                   int maxCellsToProcess            = 2147483647,
                                   bool rememberParents             = false,
                                   IEnumerable <IntVec3> extraRoots = null)
      {
          lock (__instance)
          {
              if (__instance.working)
              {
                  Log.Error("Nested FloodFill calls are not allowed. This will cause bugs.");
              }
              __instance.working = true;
              __instance.ClearVisited();
              if (rememberParents && __instance.parentGrid == null)
              {
                  __instance.parentGrid = new CellGrid(__instance.map);
              }
              if (root.IsValid && extraRoots == null && !passCheck(root))
              {
                  if (rememberParents)
                  {
                      __instance.parentGrid[root] = IntVec3.Invalid;
                  }
                  __instance.working = false;
              }
              else
              {
                  int         area             = __instance.map.Area;
                  IntVec3[]   directionsAround = GenAdj.CardinalDirectionsAround;
                  int         length           = directionsAround.Length;
                  CellIndices cellIndices      = __instance.map.cellIndices;
                  int         num1             = 0;
                  __instance.openSet.Clear();
                  if (root.IsValid)
                  {
                      int index = cellIndices.CellToIndex(root);
                      __instance.visited.Add(index);
                      __instance.traversalDistance[index] = 0;
                      __instance.openSet.Enqueue(root);
                  }
                  if (extraRoots != null)
                  {
                      if (extraRoots is IList <IntVec3> intVec3List)
                      {
                          for (int index1 = 0; index1 < intVec3List.Count; ++index1)
                          {
                              int index2 = cellIndices.CellToIndex(intVec3List[index1]);
                              __instance.visited.Add(index2);
                              __instance.traversalDistance[index2] = 0;
                              __instance.openSet.Enqueue(intVec3List[index1]);
                          }
                      }
                      else
                      {
                          foreach (IntVec3 extraRoot in extraRoots)
                          {
                              int index = cellIndices.CellToIndex(extraRoot);
                              __instance.visited.Add(index);
                              __instance.traversalDistance[index] = 0;
                              __instance.openSet.Enqueue(extraRoot);
                          }
                      }
                  }
                  if (rememberParents)
                  {
                      for (int index = 0; index < __instance.visited.Count; ++index)
                      {
                          IntVec3 cell = cellIndices.IndexToCell(__instance.visited[index]);
                          __instance.parentGrid[__instance.visited[index]] = passCheck(cell) ? cell : IntVec3.Invalid;
                      }
                  }
                  while (__instance.openSet.Count > 0)
                  {
                      IntVec3 c1   = __instance.openSet.Dequeue();
                      int     num2 = __instance.traversalDistance[cellIndices.CellToIndex(c1)];
                      if (!processor(c1, num2))
                      {
                          ++num1;
                          if (num1 != maxCellsToProcess)
                          {
                              for (int index1 = 0; index1 < length; ++index1)
                              {
                                  IntVec3 c2     = c1 + directionsAround[index1];
                                  int     index2 = cellIndices.CellToIndex(c2);
                                  if (!c2.InBounds(__instance.map) || __instance.traversalDistance[index2] != -1 ||
                                      !passCheck(c2))
                                  {
                                      continue;
                                  }
                                  __instance.visited.Add(index2);
                                  __instance.openSet.Enqueue(c2);
                                  __instance.traversalDistance[index2] = num2 + 1;
                                  if (rememberParents)
                                  {
                                      __instance.parentGrid[index2] = c1;
                                  }
                              }

                              if (__instance.openSet.Count <= area)
                              {
                                  continue;
                              }
                              Log.Error("Overflow on flood fill (>" + area + " cells). Make sure we're not flooding over the same area after we check it.");
                              __instance.working = false;
                              return(false);
                          }
                      }
                      break;
                  }
                  __instance.working = false;
              }
          }
          return(false);
      }
Esempio n. 10
0
        public static void InitStatusesAndPushStartNode3(ref int curIndex, IntVec3 start, CellIndices cellIndices, PathFinderNodeFast[] calcGrid, ref ushort local_statusOpenValue, ref ushort local_statusClosedValue)
        {
            local_statusOpenValue   += 2;
            local_statusClosedValue += 2;
            if (local_statusClosedValue >= 65435)
            {
                int num = calcGrid.Length;
                for (int i = 0; i < num; i++)
                {
                    calcGrid[i].status = 0;
                }

                local_statusOpenValue   = 1;
                local_statusClosedValue = 2;
            }
            openValues[Thread.CurrentThread.ManagedThreadId]   = local_statusOpenValue;
            closedValues[Thread.CurrentThread.ManagedThreadId] = local_statusClosedValue;
            curIndex = cellIndices.CellToIndex(start);
            calcGrid[curIndex].knownCost     = 0;
            calcGrid[curIndex].heuristicCost = 0;
            calcGrid[curIndex].costNodeCost  = 0;
            calcGrid[curIndex].parentIndex   = curIndex;
            calcGrid[curIndex].status        = local_statusOpenValue;

            //fastPriorityQueue.Clear();
            //object newCostNode = constructorCostNode.Invoke(new object[] { curIndex, 0 });
            //fastPriorityQueue.Push(newCostNode);
        }
Esempio n. 11
0
        public static PawnPath FinalizedPath2(int finalIndex, bool usedRegionHeuristics, CellIndices cellIndices, PathFinderNodeFast[] calcGrid)
        {
            //HACK - fix pool
            //PawnPath emptyPawnPath = map(__instance).pawnPathPool.GetEmptyPawnPath();
            PawnPath emptyPawnPath = new PawnPath();
            int      num           = finalIndex;

            while (true)
            {
                int parentIndex = calcGrid[num].parentIndex;
                emptyPawnPath.AddNode(cellIndices.IndexToCell(num));
                if (num == parentIndex)
                {
                    break;
                }

                num = parentIndex;
            }
            emptyPawnPath.SetupFound(calcGrid[finalIndex].knownCost, usedRegionHeuristics);
            return(emptyPawnPath);
        }
Esempio n. 12
0
        public static void InitStatusesAndPushStartNode2(ref int curIndex, IntVec3 start, CellIndices cellIndices, PathFinderNodeFast[] pathFinderNodeFast, FastPriorityQueue <CostNode2> fastPriorityQueue, ref ushort local_statusOpenValue, ref ushort local_statusClosedValue)
        {
            local_statusOpenValue   += 2;
            local_statusClosedValue += 2;
            if (local_statusClosedValue >= 65435)
            {
                int num = pathFinderNodeFast.Length;
                for (int i = 0; i < num; i++)
                {
                    pathFinderNodeFast[i].status = 0;
                }

                local_statusOpenValue   = 1;
                local_statusClosedValue = 2;
            }
            curIndex = cellIndices.CellToIndex(start);
            pathFinderNodeFast[curIndex].knownCost     = 0;
            pathFinderNodeFast[curIndex].heuristicCost = 0;
            pathFinderNodeFast[curIndex].costNodeCost  = 0;
            pathFinderNodeFast[curIndex].parentIndex   = curIndex;
            pathFinderNodeFast[curIndex].status        = local_statusOpenValue;
            fastPriorityQueue.Clear();

            //CostNode2 newCostNode = constructorCostNode.Invoke(new object[] { curIndex, 0 });
            fastPriorityQueue.Push(new CostNode2(curIndex, 0));
        }
Esempio n. 13
0
        internal static void AddFloodGlowFor(this GlowFlooder g, CompGlower theGlower)
        {
            if (g.GetCalcGrid() == null)
            {
                MethodInfo method = typeof(GlowFlooder).GetMethod("InitializeWorkingData", BindingFlags.Default | BindingFlags.NonPublic);
                method.Invoke(g, new object[] { });
            }
            typeof(GlowFlooder).GetField("glowGrid", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(g, g.GetMap().glowGrid.glowGrid);
            typeof(GlowFlooder).GetField("glower", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(g, theGlower);
            Thing[] innerArray = g.GetMap().edificeGrid.InnerArray;
            typeof(GlowFlooder).GetField("unseenVal", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(g,
                                                                                                               g.GetUnseenVal() + 3u
                                                                                                               );
            typeof(GlowFlooder).GetField("openVal", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(g,
                                                                                                             g.GetOpenVal() + 3u
                                                                                                             );
            typeof(GlowFlooder).GetField("finalizedVal", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(g,
                                                                                                                  g.GetFinalizedVal() + 3u
                                                                                                                  );

            IntVec3 position = g.GetGlower().parent.Position;

            typeof(GlowFlooder).GetField("attenLinearSlope", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(g, -1f / g.GetGlower().Props.glowRadius);
            int         num         = Mathf.RoundToInt(g.GetGlower().Props.glowRadius * 100f);
            IntVec3     intVec      = default(IntVec3);
            IntVec3     c           = default(IntVec3);
            int         num2        = 0;
            CellIndices cellIndices = g.GetMap().cellIndices;

            g.GetOpenSet().Clear();
            int num3 = (position.z << (int)g.GetGridSizeZLog2()) + position.x;

            g.GetCalcGrid()[num3].intDist = 100;
            g.GetOpenSet().Push(num3);
            while (g.GetOpenSet().Count != 0)
            {
                int num4 = g.GetOpenSet().Pop();
                intVec.x = (int)((ushort)(num4 & (int)g.GetGridSizeXMinus1()));
                intVec.z = (int)((ushort)(num4 >> (int)g.GetGridSizeZLog2()));
                g.GetCalcGrid()[num4].status = g.GetFinalizedVal();
                MethodInfo method0 = typeof(GlowFlooder).GetMethod("SetGlowGridFromDist", BindingFlags.Default | BindingFlags.NonPublic);
                method0.Invoke(g, new object[] { intVec });
                if (UnityData.isDebugBuild && DebugViewSettings.drawGlow)
                {
                    g.GetMap().debugDrawer.FlashCell(intVec, (float)g.GetCalcGrid()[num4].intDist / 10f, g.GetCalcGrid()[num4].intDist.ToString("F2"));
                    num2++;
                }
                for (int i = 0; i < 8; i++)
                {
                    c.x = (int)((ushort)(intVec.x + (int)_GlowFlooder.Directions[i, 0]));
                    c.z = (int)((ushort)(intVec.z + (int)_GlowFlooder.Directions[i, 1]));
                    int num5 = (c.z << (int)g.GetGridSizeZLog2()) + c.x;
                    if (c.InBounds(g.GetMap()))
                    {
                        if (g.GetCalcGrid()[num5].status != g.GetFinalizedVal())
                        {
                            g.GetBlockers()[i] = innerArray[cellIndices.CellToIndex(c)];
                            if (g.GetBlockers()[i] != null)
                            {
                                if (g.GetBlockers()[i].def.blockLight)
                                {
                                    goto IL_47C;
                                }
                                g.GetBlockers()[i] = null;
                            }
                            int num6;
                            if (i < 4)
                            {
                                num6 = 100;
                            }
                            else
                            {
                                num6 = 141;
                            }
                            int num7 = g.GetCalcGrid()[num4].intDist + num6;
                            if (num7 <= num)
                            {
                                if (g.GetCalcGrid()[num5].status != g.GetFinalizedVal())
                                {
                                    if (i >= 4)
                                    {
                                        bool flag = false;
                                        switch (i)
                                        {
                                        case 4:
                                            if (g.GetBlockers()[0] != null && g.GetBlockers()[1] != null)
                                            {
                                                flag = true;
                                            }
                                            break;

                                        case 5:
                                            if (g.GetBlockers()[1] != null && g.GetBlockers()[2] != null)
                                            {
                                                flag = true;
                                            }
                                            break;

                                        case 6:
                                            if (g.GetBlockers()[2] != null && g.GetBlockers()[3] != null)
                                            {
                                                flag = true;
                                            }
                                            break;

                                        case 7:
                                            if (g.GetBlockers()[0] != null && g.GetBlockers()[3] != null)
                                            {
                                                flag = true;
                                            }
                                            break;
                                        }
                                        if (flag)
                                        {
                                            goto IL_47C;
                                        }
                                    }
                                    if (g.GetCalcGrid()[num5].status <= g.GetUnseenVal())
                                    {
                                        g.GetCalcGrid()[num5].intDist = 999999;
                                        g.GetCalcGrid()[num5].status  = g.GetOpenVal();
                                    }
                                    if (num7 < g.GetCalcGrid()[num5].intDist)
                                    {
                                        g.GetCalcGrid()[num5].intDist = num7;
                                        g.GetCalcGrid()[num5].status  = g.GetOpenVal();
                                        g.GetOpenSet().Push(num5);
                                    }
                                }
                            }
                        }
                    }
                    IL_47C :;
                }
            }
        }
Esempio n. 14
0
        public static bool Prefix(MethodBase __originalMethod, DynamicDrawManager __instance)
        {
            if (!Active)
            {
                return(true);
            }

            __instance.drawingNow = true;
            try
            {
                bool[]   fogGrid  = __instance.map.fogGrid.fogGrid;
                CellRect cellRect = Find.CameraDriver.CurrentViewRect;
                cellRect.ClipInsideMap(__instance.map);
                cellRect = cellRect.ExpandedBy(1);
                CellIndices cellIndices = __instance.map.cellIndices;
                foreach (Thing thing in __instance.drawThings)
                {
                    IntVec3 position = thing.Position;
                    if (cellRect.Contains(position) || thing.def.drawOffscreen)
                    {
                        if (!fogGrid[cellIndices.CellToIndex(position)] || thing.def.seeThroughFog)
                        {
                            if (thing.def.hideAtSnowDepth >= 1f || __instance.map.snowGrid.GetDepth(thing.Position) <=
                                thing.def.hideAtSnowDepth)
                            {
                                try
                                {
                                    string Namer()
                                    {
                                        string n = string.Empty;

                                        if (ByDef)
                                        {
                                            n = $"{thing.def.defName} - {thing?.def?.modContentPack?.Name}";
                                        }
                                        else
                                        {
                                            n = thing.GetType().ToString();
                                        }

                                        return(n);
                                    }

                                    string name = string.Empty;
                                    if (ByDef)
                                    {
                                        name = thing.def.defName;
                                    }
                                    else
                                    {
                                        name = thing.GetType().Name;
                                    }

                                    var prof = ProfileController.Start(name, Namer, thing.GetType(), thing.def, null, __originalMethod);
                                    thing.Draw();
                                    prof.Stop();
                                }
                                catch (Exception ex)
                                {
                                    Log.Error(string.Concat("Exception drawing ", thing, ": ", ex.ToString()));
                                }
                            }
                        }
                    }
                }
            }
            catch (Exception arg)
            {
                Log.Error("Exception drawing dynamic things: " + arg);
            }

            __instance.drawingNow = false;
            return(false);
        }
        // METHODS
        public override void CreateObstacles(Cell[,] canvas, int rowsAmount, int colsAmount, float cellWidth, float cellHeight)
        {
            sets.Clear();
            listSets.Clear();
            // save every odd indices in their own set
            for (int i = 1; i < rowsAmount - 1; i += 2)
            {
                for (int j = 1; j < colsAmount - 1; j += 2)
                {
                    CellIndices indices = new CellIndices(i, j);
                    sets.MakeSet(indices);
                    listSets.Add(indices);
                }
            }
            int index = 0;

            // while there is more than one set
            while (sets.SetsAmount != 1)
            {
                // take element
                CellIndices firstCell = listSets[index++ % listSets.Count];
                // take another one horizontal OR vertical with random chances
                int h;
                int v;

                double firstRand = random.NextDouble();

                if (firstRand < 0.3)
                {
                    h = -2;
                }
                else if (firstRand > 0.6)
                {
                    h = 2;
                }
                else
                {
                    h = 0;
                }

                if (h == 0)
                {
                    v = random.NextDouble() < 0.5 ? 2 : -2;
                }
                else
                {
                    v = 0;
                }
                CellIndices secondCell = new CellIndices(firstCell.I + v, firstCell.J + h);

                // if they in difference sets -> combine them(make a path, combine sets)
                if (indexInRange(secondCell.I, secondCell.J, rowsAmount, colsAmount) && sets.InDifferentSets(firstCell, secondCell))
                {
                    // path with 2 cells
                    for (int i = firstCell.I, j = firstCell.J, count = 0; count != 3; i += v / 2, j += h / 2, ++count)
                    {
                        canvas[i, j] = new Cell(i, j, j * cellWidth, i * cellHeight);
                    }
                    // combine sets
                    sets.UnionSets(firstCell, secondCell);
                }
            }
            // walls in null cell spots
            FillInAllWithWalls(canvas, rowsAmount, colsAmount, cellWidth, cellHeight, (cell) => cell == null);
        }
Esempio n. 16
0
        public static void Postfix(DynamicDrawManager __instance, Map ___map, ref bool ___drawingNow)
        {
            var ZTracker = ZUtils.ZTracker;
            int curLevel = ZTracker.GetZIndexFor(___map);

            if (curLevel > 0)
            {
                foreach (var map2 in ZTracker.GetAllMaps(___map.Tile))                //.OrderBy(x => ZTracker.GetZIndexFor(x)))
                {
                    int baseLevel = ZTracker.GetZIndexFor(map2);
                    if (curLevel > baseLevel && baseLevel >= 0)
                    {
                        ___drawingNow = true;
                        bool[]   fogGrid  = map2.fogGrid.fogGrid;
                        CellRect cellRect = Find.CameraDriver.CurrentViewRect;
                        cellRect.ClipInsideMap(map2);
                        cellRect = cellRect.ExpandedBy(1);
                        CellIndices cellIndices = map2.cellIndices;
                        foreach (Thing thing in map2.dynamicDrawManager.drawThings)
                        {
                            if (thing.def.drawerType != DrawerType.None && thing.def.drawerType != DrawerType.RealtimeOnly)
                            {
                                if (thing is Building_TurretGun turretGun)
                                {
                                    var turretDrawPos = turretGun.DrawPos;
                                    turretDrawPos.y += Math.Abs(baseLevel - curLevel);
                                    turretDrawPos.z += (baseLevel - curLevel) / turretDrawZOffset;
                                    Vector3 b = new Vector3(turretGun.def.building.turretTopOffset.x, 0f, turretGun.def.building.turretTopOffset.y).RotatedBy(turretGun.top.CurRotation);
                                    float   turretTopDrawSize = turretGun.top.parentTurret.def.building.turretTopDrawSize
                                                                * (1f - (((float)(curLevel) - (float)baseLevel) / 5f));
                                    Matrix4x4 matrix = default(Matrix4x4);
                                    matrix.SetTRS(turretDrawPos + Altitudes.AltIncVect + b, (turretGun.top.CurRotation + (float)TurretTop.ArtworkRotation).ToQuat(), new Vector3(turretTopDrawSize, 1f, turretTopDrawSize));
                                    Graphics.DrawMesh(MeshPool.plane10, matrix, turretGun.def.building.turretTopMat, 0);
                                }
                                continue;
                            }
                            IntVec3 position        = thing.Position;
                            IntVec3 position2       = position + new IntVec3(0, 0, -1);
                            var     positionTerrain = position.GetTerrain(___map);
                            if (positionTerrain == ZLevelsDefOf.ZL_OutsideTerrain || position2.InBounds(___map) && positionTerrain != ZLevelsDefOf.ZL_OutsideTerrain && position2.GetTerrain(___map) == ZLevelsDefOf.ZL_OutsideTerrain)
                            {
                                if ((cellRect.Contains(position) || thing.def.drawOffscreen)
                                    //&& (!fogGrid[cellIndices.CellToIndex(position)]
                                    //|| thing.def.seeThroughFog)
                                    && (thing.def.hideAtSnowDepth >= 1f ||
                                        map2.snowGrid.GetDepth(position) <= thing.def.hideAtSnowDepth))
                                {
                                    DrawPos_Patch.ChangeDrawPos = true;
                                    DrawPos_Patch.zLevelOffset  = (baseLevel - curLevel) / globalZOffset;
                                    DrawPos_Patch.yLevelOffset  = baseLevel - curLevel;
                                    try
                                    {
                                        var graphicType = thing.Graphic.GetType();
                                        if (graphicType == typeof(Graphic_LinkedCornerFiller) || graphicType == typeof(Graphic_Linked))
                                        {
                                            thing.Draw();
                                        }
                                        else if (thing is Pawn pawn)
                                        {
                                            DrawPos_Patch.ChangeDrawPos = false;
                                            var newDrawPos = thing.DrawPos;
                                            newDrawPos.z += (baseLevel - curLevel) / pawnZOffset;
                                            newDrawPos.y -= baseLevel - curLevel;
                                            newDrawPos.y -= pawnYOffset;
                                            // TODO Transpile PawnRenderer
                                        }
                                        else if (thing is Corpse corpse)
                                        {
                                            DrawPos_Patch.ChangeDrawPos = false;
                                            var newDrawPos = thing.DrawPos;
                                            newDrawPos.z += (baseLevel - curLevel) / pawnZOffset;
                                            newDrawPos.y -= baseLevel - curLevel;
                                            newDrawPos.y -= 4f;
                                            // TODO Transpile PawnRenderer
                                        }
                                        else if (thing.def.projectile == null && !thing.def.IsDoor)
                                        {
                                            if (!cachedGraphics.TryGetValue(thing, out var graphics))
                                            {
                                                graphics = new Dictionary <int, Graphic>();
                                                cachedGraphics[thing] = graphics;
                                            }
                                            if (!graphics.TryGetValue(curLevel, out var graphic) || true)
                                            {
                                                Vector2 drawSize = thing.Graphic.drawSize;
                                                drawSize.x *= 1f - ((curLevel - baseLevel) / thingDrawScale);
                                                drawSize.y *= 1f - ((curLevel - baseLevel) / thingDrawScale);

                                                if (thing.Graphic is Graphic_RandomRotated graphicRandomRotated)
                                                {
                                                    graphic      = graphicRandomRotated.subGraphic.GetCopy(drawSize, graphicRandomRotated.Shader);
                                                    graphic.data = graphicRandomRotated.subGraphic.data;
                                                }
                                                else
                                                {
                                                    graphic      = thing.Graphic.GetCopy(drawSize, thing.Graphic.Shader);
                                                    graphic.data = thing.Graphic.data;
                                                }
                                                graphic.data.drawSize = drawSize;
                                                graphics[curLevel]    = graphic;
                                            }

                                            if (thing.def.mote != null)
                                            {
                                                DrawPos_Patch.zLevelOffset = (baseLevel - curLevel) / moteZOffset;
                                            }
                                            graphic.Draw(thing.DrawPos, thing.Rotation, thing);
                                        }
                                        else
                                        {
                                            if (thing is Building_Door door)
                                            {
                                                DrawPos_Patch.ChangeDrawPos = false;
                                                DrawDoor(door, baseLevel, curLevel);
                                            }
                                            else
                                            {
                                                thing.Draw();
                                            }
                                        }
                                    }
                                    catch (Exception ex)
                                    {
                                        Log.Error(string.Concat(new object[]
                                        {
                                            "Exception drawing ",
                                            thing,
                                            ": ",
                                            ex.ToString()
                                        }));
                                    }
                                    DrawPos_Patch.ChangeDrawPos = false;
                                }
                            }
                        }
                        ___drawingNow = false;
                    }
                }
            }
        }
Esempio n. 17
0
 private static bool EqualsImpl(ref CellIndices Lhs, ref CellIndices Rhs)
 {
     return(Lhs.column == Rhs.column && Lhs.row == Rhs.row);
 }
Esempio n. 18
0
        public static void DynamicDrawManagerPostfix(DynamicDrawManager __instance, Map ___map, ref bool ___drawingNow)
        {
            var ZTracker = ZUtils.ZTracker;
            int curLevel = ZTracker.GetZIndexFor(___map);

            foreach (var map2 in ZTracker.GetAllMaps(___map.Tile).OrderBy(x => ZTracker.GetZIndexFor(x)))
            {
                int baseLevel = ZTracker.GetZIndexFor(map2);
                if (curLevel > baseLevel && baseLevel >= 0)
                {
                    if (!DebugViewSettings.drawThingsDynamic)
                    {
                        return;
                    }
                    ___drawingNow = true;
                    bool[]   fogGrid  = map2.fogGrid.fogGrid;
                    CellRect cellRect = Find.CameraDriver.CurrentViewRect;
                    cellRect.ClipInsideMap(map2);
                    cellRect = cellRect.ExpandedBy(1);
                    CellIndices     cellIndices = map2.cellIndices;
                    HashSet <Thing> drawThings  = Traverse.Create(map2.dynamicDrawManager)
                                                  .Field("drawThings").GetValue <HashSet <Thing> >();
                    foreach (Thing thing in drawThings)
                    {
                        IntVec3 position = thing.Position;
                        if (position.GetTerrain(___map) == ZLevelsDefOf.ZL_OutsideTerrain)
                        {
                            if ((cellRect.Contains(position) || thing.def.drawOffscreen)
                                //&& (!fogGrid[cellIndices.CellToIndex(position)]
                                //|| thing.def.seeThroughFog)
                                && (thing.def.hideAtSnowDepth >= 1f ||
                                    map2.snowGrid.GetDepth(position) <= thing.def.hideAtSnowDepth))
                            {
                                try
                                {
                                    if (thing.Graphic is Graphic_Mote)
                                    {
                                    }
                                    else if (thing.Graphic is Graphic_LinkedCornerFiller ||
                                             thing.Graphic is Graphic_RandomRotated ||
                                             thing.Graphic is Graphic_Linked)
                                    {
                                        thing.Draw();
                                    }
                                    else if (thing is Pawn pawn)
                                    {
                                        var newRenderer = new PawnRendererScaled(pawn);
                                        pawn.Drawer.renderer.graphics.ResolveAllGraphics();
                                        newRenderer.graphics.nakedGraphic      = pawn.Drawer.renderer.graphics.nakedGraphic;
                                        newRenderer.graphics.headGraphic       = pawn.Drawer.renderer.graphics.headGraphic;
                                        newRenderer.graphics.hairGraphic       = pawn.Drawer.renderer.graphics.hairGraphic;
                                        newRenderer.graphics.rottingGraphic    = pawn.Drawer.renderer.graphics.rottingGraphic;
                                        newRenderer.graphics.dessicatedGraphic = pawn.Drawer.renderer.graphics.dessicatedGraphic;
                                        newRenderer.graphics.apparelGraphics   = pawn.Drawer.renderer.graphics.apparelGraphics;
                                        newRenderer.graphics.packGraphic       = pawn.Drawer.renderer.graphics.packGraphic;
                                        newRenderer.graphics.flasher           = pawn.Drawer.renderer.graphics.flasher;
                                        newRenderer.RenderPawnAt(thing.DrawPos, curLevel, baseLevel);
                                    }
                                    else
                                    {
                                        Vector2 drawSize = thing.Graphic.drawSize;
                                        drawSize.x *= 1f - (((float)(curLevel) - (float)baseLevel) / 5f);
                                        drawSize.y *= 1f - (((float)(curLevel) - (float)baseLevel) / 5f);
                                        var newGraphic = thing.Graphic.GetCopy(drawSize);
                                        newGraphic.Draw(thing.DrawPos, thing.Rotation, thing);
                                    }
                                }
                                catch (Exception ex)
                                {
                                    Log.Error(string.Concat(new object[]
                                    {
                                        "Exception drawing ",
                                        thing,
                                        ": ",
                                        ex.ToString()
                                    }), false);
                                }
                            }
                        }
                    }
                    ___drawingNow = false;
                }
            }
        }
Esempio n. 19
0
 public Cell(Cell other)
 {
     this.correctPosition = other.correctPosition;
 }
Esempio n. 20
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        private bool CheckCellBasedReachability(IntVec3 start, LocalTargetInfo dest, PathEndMode peMode, TraverseParms traverseParms)
        {
            IntVec3 foundCell = IntVec3.Invalid;

            VehicleRegion[] directionRegionGrid = regionGrid.DirectGrid;
            VehiclePathGrid pathGrid            = map.GetCachedMapComponent <VehicleMapping>().VehiclePathGrid;
            CellIndices     cellIndices         = map.cellIndices;

            map.floodFiller.FloodFill(start, delegate(IntVec3 c)
            {
                int num = cellIndices.CellToIndex(c);
                if ((traverseParms.mode == TraverseMode.PassAllDestroyableThingsNotWater || traverseParms.mode == TraverseMode.NoPassClosedDoorsOrWater) &&
                    c.GetTerrain(map).IsWater)
                {
                    return(false);
                }
                if (traverseParms.mode == TraverseMode.PassAllDestroyableThings || traverseParms.mode == TraverseMode.PassAllDestroyableThingsNotWater)
                {
                    if (!pathGrid.WalkableFast(num))
                    {
                        Building edifice = c.GetEdifice(map);
                        if (edifice is null || !VehiclePathFinder.IsDestroyable(edifice))
                        {
                            return(false);
                        }
                    }
                }
                else if (traverseParms.mode != TraverseMode.NoPassClosedDoorsOrWater)
                {
                    Log.ErrorOnce("Do not use this method for non-cell based modes!", 938476762);
                    if (!pathGrid.WalkableFast(num))
                    {
                        return(false);
                    }
                }
                VehicleRegion region = directionRegionGrid[num];
                return(region is null || region.Allows(traverseParms, false));
            }, delegate(IntVec3 c)
            {
                if (VehicleReachabilityImmediate.CanReachImmediateShip(c, dest, map, peMode, traverseParms.pawn))
                {
                    foundCell = c;
                    return(true);
                }
                return(false);
            }, int.MaxValue, false, null);

            if (foundCell.IsValid)
            {
                if (CanUseCache(traverseParms.mode))
                {
                    VehicleRegion validRegionAt = regionGrid.GetValidRegionAt(foundCell);
                    if (!(validRegionAt is null))
                    {
                        foreach (VehicleRegion startRegion in startingRegions)
                        {
                            cache.AddCachedResult(startRegion.Room, validRegionAt.Room, traverseParms, true);
                        }
                    }
                }
                return(true);
            }
            if (CanUseCache(traverseParms.mode))
            {
                foreach (VehicleRegion startRegion in startingRegions)
                {
                    foreach (VehicleRegion destRegion in destRegions)
                    {
                        cache.AddCachedResult(startRegion.Room, destRegion.Room, traverseParms, false);
                    }
                }
            }
            return(false);
        }
Esempio n. 21
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        private static bool CheckCellBasedReachability(
            IntVec3 start,
            LocalTargetInfo dest,
            PathEndMode peMode,
            TraverseParms traverseParams, RegionGrid regionGrid, Reachability __instance, List <Region> this_startingRegions,
            ReachabilityCache this_cache, List <Region> this_destRegions)
        {
            IntVec3 foundCell = IntVec3.Invalid;

            Region[]    directRegionGrid = regionGrid.DirectGrid;
            PathGrid    pathGrid         = map(__instance).pathGrid;
            CellIndices cellIndices      = map(__instance).cellIndices;

            map(__instance).floodFiller.FloodFill(start, (Predicate <IntVec3>)(c =>
            {
                int index = cellIndices.CellToIndex(c);
                if ((traverseParams.mode == TraverseMode.PassAllDestroyableThingsNotWater || traverseParams.mode == TraverseMode.NoPassClosedDoorsOrWater) &&
                    c.GetTerrain(map(__instance)).IsWater)
                {
                    return(false);
                }
                if (traverseParams.mode == TraverseMode.PassAllDestroyableThings || traverseParams.mode == TraverseMode.PassAllDestroyableThingsNotWater)
                {
                    if (!pathGrid.WalkableFast(index))
                    {
                        Building edifice = c.GetEdifice(map(__instance));
                        if (edifice == null || !PathFinder.IsDestroyable((Thing)edifice))
                        {
                            return(false);
                        }
                    }
                }
                else if (traverseParams.mode != TraverseMode.NoPassClosedDoorsOrWater)
                {
                    Log.ErrorOnce("Do not use this method for non-cell based modes!", 938476762, false);
                    if (!pathGrid.WalkableFast(index))
                    {
                        return(false);
                    }
                }
                Region region = directRegionGrid[index];
                return(region == null || region.Allows(traverseParams, false));
            }), (Func <IntVec3, bool>)(c =>
            {
                if (!ReachabilityImmediate.CanReachImmediate(c, dest, map(__instance), peMode, traverseParams.pawn))
                {
                    return(false);
                }
                foundCell = c;
                return(true);
            }), int.MaxValue, false, (IEnumerable <IntVec3>)null);
            if (foundCell.IsValid)
            {
                if (CanUseCache(traverseParams.mode))
                {
                    Region validRegionAt = regionGrid.GetValidRegionAt(foundCell);
                    if (validRegionAt != null)
                    {
                        for (int index = 0; index < this_startingRegions.Count; ++index)
                        {
                            this_cache.AddCachedResult(this_startingRegions[index].Room, validRegionAt.Room, traverseParams, true);
                        }
                    }
                }
                return(true);
            }
            if (CanUseCache(traverseParams.mode))
            {
                for (int index1 = 0; index1 < this_startingRegions.Count; ++index1)
                {
                    for (int index2 = 0; index2 < this_destRegions.Count; ++index2)
                    {
                        this_cache.AddCachedResult(this_startingRegions[index1].Room, this_destRegions[index2].Room, traverseParams, false);
                    }
                }
            }
            return(false);
        }
        public override void Regenerate()
        {
            LayerSubMesh subMesh = base.GetSubMesh(Verse.MatBases.Snow);

            //		LayerSubMesh subMesh = base.GetSubMesh(MatBases.Frost); // for some reason the custom one was causing a huge memory issue and rendering in giant squares :(

            if (subMesh.mesh.vertexCount == 0)
            {
//				SectionLayerGeometryMaker_Solid.MakeBaseGeometry(this.section, subMesh, AltitudeLayer.MoteLow);
                SectionLayerGeometryMaker_Solid.MakeBaseGeometry(this.section, subMesh, AltitudeLayer.LayingPawn);                 //so frost forms over items/plants
            }
            subMesh.Clear(MeshParts.Colors);

            float[]  depthGridDirect_Unsafe = base.Map.GetComponent <FrostGrid>().DepthGridDirect_Unsafe;
            CellRect cellRect = this.section.CellRect;
            int      num      = base.Map.Size.z - 1;
            int      num2     = base.Map.Size.x - 1;
            bool     flag     = false;

            CellIndices cellIndices = base.Map.cellIndices;

            for (int i = cellRect.minX; i <= cellRect.maxX; i++)             // this is what renders it all blobby, I think
            {
                for (int j = cellRect.minZ; j <= cellRect.maxZ; j++)
                {
                    float num3 = depthGridDirect_Unsafe[cellIndices.CellToIndex(i, j)];
                    int   num4 = cellIndices.CellToIndex(i, j - 1);
                    float num5 = (j <= 0) ? num3 : depthGridDirect_Unsafe[num4];
                    num4 = cellIndices.CellToIndex(i - 1, j - 1);
                    float num6 = (j <= 0 || i <= 0) ? num3 : depthGridDirect_Unsafe[num4];
                    num4 = cellIndices.CellToIndex(i - 1, j);
                    float num7 = (i <= 0) ? num3 : depthGridDirect_Unsafe[num4];
                    num4 = cellIndices.CellToIndex(i - 1, j + 1);
                    float num8 = (j >= num || i <= 0) ? num3 : depthGridDirect_Unsafe[num4];
                    num4 = cellIndices.CellToIndex(i, j + 1);
                    float num9 = (j >= num) ? num3 : depthGridDirect_Unsafe[num4];
                    num4 = cellIndices.CellToIndex(i + 1, j + 1);
                    float num10 = (j >= num || i >= num2) ? num3 : depthGridDirect_Unsafe[num4];
                    num4 = cellIndices.CellToIndex(i + 1, j);
                    float num11 = (i >= num2) ? num3 : depthGridDirect_Unsafe[num4];
                    num4 = cellIndices.CellToIndex(i + 1, j - 1);
                    float num12 = (j <= 0 || i >= num2) ? num3 : depthGridDirect_Unsafe[num4];
                    this.vertDepth[0] = (num5 + num6 + num7 + num3) / 4f;
                    this.vertDepth[1] = (num7 + num3) / 2f;
                    this.vertDepth[2] = (num7 + num8 + num9 + num3) / 4f;
                    this.vertDepth[3] = (num9 + num3) / 2f;
                    this.vertDepth[4] = (num9 + num10 + num11 + num3) / 4f;
                    this.vertDepth[5] = (num11 + num3) / 2f;
                    this.vertDepth[6] = (num11 + num12 + num5 + num3) / 4f;
                    this.vertDepth[7] = (num5 + num3) / 2f;
                    this.vertDepth[8] = num3;
                    for (int k = 0; k < 9; k++)
                    {
                        if (this.vertDepth[k] > 0.01f)
                        {
                            flag = true;
                        }
                        subMesh.colors.Add(SectionLayer_Frost.FrostDepthColor(this.vertDepth[k]));
                    }
                }
            }
            if (flag)
            {
                subMesh.disabled = false;
                subMesh.FinalizeMesh(MeshParts.Colors);
            }
            else
            {
                subMesh.disabled = true;
            }
        }