Esempio n. 1
0
        public static Matrix CatmullRomLerpUnclamped(Matrix target, Matrix pre, Matrix start, Matrix end, float t)
        {
            var crusher = end.crusher;

            target.crusher = crusher;

            target.position = CatmulRom.CatmullRomLerp(pre.position, start.position, end.position, t);

            var rotcrusher = crusher.RotCrusher;

            if (crusher != null && rotcrusher != null && rotcrusher.TRSType == TRSType.Quaternion)
            {
                target.rotation = Quaternion.SlerpUnclamped((Quaternion)start.rotation, (Quaternion)end.rotation, t);
            }
            else
            {
                var srot   = (Vector3)start.rotation;
                var erot   = (Vector3)end.rotation;
                var ydelta = srot.y - erot.y;
                var zdelta = srot.z - erot.z;

                Vector3 unfucked = new Vector3(
                    erot.x,
                    ydelta > 180 ? erot.y + 360 : ydelta < -180 ? erot.y - 360 : erot.y,
                    zdelta > 180 ? erot.z + 360 : zdelta < -180 ? erot.z - 360 : erot.z
                    );

                target.rotation = Vector3.Lerp(srot, (Vector3)unfucked, t);
            }

            target.scale = CatmulRom.CatmullRomLerp(pre.scale, start.scale, end.scale, t);

            return(target);
        }
Esempio n. 2
0
        public static Matrix CatmullRomLerpUnclamped(Matrix target, Matrix pre, Matrix start, Matrix end, float t)
        {
            var crusher = end.crusher;

            target.crusher = crusher;

            target.position = CatmulRom.CatmullRomLerp(pre.position, start.position, end.position, t);

            var rotcrusher = crusher.RotCrusher;

            if (crusher != null && rotcrusher != null && rotcrusher.TRSType == TRSType.Quaternion)
            {
                target.rotation = Quaternion.SlerpUnclamped((Quaternion)start.rotation, (Quaternion)end.rotation, t);
            }
            else
            {
                target.rotation = Vector3.SlerpUnclamped((Vector3)start.rotation, (Vector3)end.rotation, t);
            }

            target.scale = CatmulRom.CatmullRomLerp(pre.scale, start.scale, end.scale, t);

            return(target);
        }