public void SetUtility() { hasSpecial = true; CardUtility card = cardDataBase.FindUtilityCardByID(id); backgroundSR.sprite = card.image; print(card.GetType().Name); if (card.GetType().Name == "SO_UtilityAp") { specialTitle.text = "AP Increase"; specialDescription.text = "This type of utility card, increases the amount of AP you have this turn"; } else if (card.GetType().Name == "SO_UtilityDamage") { specialTitle.text = "Damage"; specialDescription.text = "This type of utility card, deals damage to the monster when played"; } else if (card.GetType().Name == "SO_UtilityDeBuff") { specialTitle.text = "Debuff"; specialDescription.text = "This type of utility card, decreases the abilities of the monster"; } else if (card.GetType().Name == "SO_UtilityDoubleAttack") { specialTitle.text = "Double Attack"; specialDescription.text = "This type of utility card, makes you attack twice this turn"; } else if (card.GetType().Name == "SO_UtilityDraw") { specialTitle.text = "Draw"; specialDescription.text = "This type of utility card, draws extra cards, but you may have to dicard some"; } else if (card.GetType().Name == "SO_UtilityHealth") { specialTitle.text = "Health"; specialDescription.text = "This type of utility card, gives you back some of your banished card"; } else if (card.GetType().Name == "SO_UtilityPermaBuff") { specialTitle.text = "Perment Buff"; specialDescription.text = "This type of utility card, gives you buff which last until the of the battle"; } else if (card.GetType().Name == "SO_UtilityRage") { specialTitle.text = "Rage"; specialDescription.text = "For each weapon you have, add your rage bonus to your attacks"; } else if (card.GetType().Name == "SO_UtilityRecycle") { specialTitle.text = "Recycle"; specialDescription.text = "Allways you to take cards from your discard pile, back op to your hand"; } }