private void DragCard(Card c) { CardLogic cardLogic = new CardLogic(); Card_handOrder handOrder = null; if (c.User == Setting.gameController.LocalPlayer) { handOrder = handObj[0].GetComponent <Card_handOrder>(); } else { handOrder = handObj[1].GetComponent <Card_handOrder>(); } handOrder.enabled = false; cardLogic.CardTracking(c); handOrder.enabled = true; }