Esempio n. 1
0
        private GameManager()
        {
            _packs = new List <Pack>();

            // Load the settings
            Settings = GameSettings.FromFile(SettingsFilePath);

            // Load all the decks
            foreach (var deckPath in Directory.EnumerateFiles(PacksDirectory, "*.json", SearchOption.AllDirectories))
            {
                try
                {
                    var pack = JsonConvert.DeserializeObject <Pack>(File.ReadAllText(deckPath));
                    _packs.Add(pack);
                }
                catch (Exception ex)
                {
                    Console.WriteLine($"Failed to load deck '{deckPath}': {ex}");
                }
            }

            Game = new CardGame(_packs, Settings);

            Console.WriteLine("\n=========== GAME INFO ===========\n");
            Console.WriteLine($"Player limit: [{Settings.MinPlayers}, {Settings.MaxPlayers}]");
            Console.WriteLine($"Hand size: {Settings.HandSize}");
            Console.WriteLine($"Perma-Czar: {Settings.PermanentCzar}");
            Console.WriteLine($"Bot Czars: {Settings.AllowBotCzars}");
            Console.WriteLine($"Winner Is Czar: {Settings.WinnerCzar}");
            Console.WriteLine($"Points to win: {Settings.MaxPoints}");
            Console.WriteLine($"Max Rounds: {Settings.MaxRounds}");
            Console.WriteLine($"Upgrades enabled: {Settings.UpgradesEnabled}");
            Console.WriteLine($"Allow duplicate players: {Settings.AllowDuplicatePlayers}");
            Console.WriteLine($"Player Preserves: {Settings.PlayerPreserveEnabled}");
            if (Settings.PlayerPreserveEnabled)
            {
                Console.WriteLine($"Player Preserve Time: {Settings.PlayerPreserveTimeSeconds}s");
            }
            Console.WriteLine($"Cards: {Game.BlackCardCount + Game.WhiteCardCount} ({Game.WhiteCardCount}x white, {Game.BlackCardCount}x black)");
            Console.WriteLine();
            Console.WriteLine($"Packs:\n{Game.GetPacks().Select(d => $"        [{d}]").Aggregate((c, n) => $"{c}\n{n}")}");
            Console.WriteLine("\n=================================\n");

            Game.GameStateChanged += OnGameStateChanged;
            Game.RoundStarted     += OnGameRoundStarted;
            Game.StageChanged     += OnGameStageChanged;
            Game.RoundEnded       += OnGameRoundEnded;
            Game.GameEnded        += OnGameEnded;
            Game.BlackCardSkipped += OnBlackCardSkipped;

            UpdateTitle();
        }
Esempio n. 2
0
 public CardGameServer(CardGame game)
 {
     Game             = game ?? throw new ArgumentNullException(nameof(game));
     Game.RoundEnded += OnGameRoundEnded;
     Game.GameEnded  += OnGameEnded;
     _rng             = new Random(unchecked (Environment.TickCount * 7919));
     _rant            = new RantEngine();
     _spectators      = new HashList <SpectatorConnection>();
     _connections     = new HashList <ClientConnectionBase>();
     _addressTally    = new Tally <string, ClientConnectionBase>();
     _botTaunts       = game.GetPacks().Select(p => p.GetTaunts()).SelectMany(t => t).ToArray();
     _ws              = new WebSocketServer(game.Settings.WebSocketUrl);
     _ws.AddWebSocketService(ServerPlayDir, () => new PlayerConnection(this, Game));
     _ws.AddWebSocketService(ServerSpectateDir, () => new SpectatorConnection(this, Game));
 }