public Camp_Soviet(int campID, string name, int initialLands, Tile campTile, Tile cannonTile, Sprite baseUnitSprite, string PlayerName, int cardStartIndex, int cardEndIndex) : base(campID, name, initialLands, campTile, cannonTile, baseUnitSprite, PlayerName, cardStartIndex, cardEndIndex) { CardEnum_FuncDic.Add(BattleCardFuncEnum.COMMUNIST, Communist); }
public Camp_Japan(int campID, string name, int initialLands, Tile campTile, Tile cannonTile, Sprite baseUnitSprite, string PlayerName, int cardStartIndex, int cardEndIndex) : base(campID, name, initialLands, campTile, cannonTile, baseUnitSprite, PlayerName, cardStartIndex, cardEndIndex) { CardEnum_FuncDic.Add(BattleCardFuncEnum.MILITARISM, Militarism); }
public Camp_Germany(int campID, string name, int initialLands, Tile campTile, Tile cannonTile, Sprite baseUnitSprite, string PlayerName, int cardStartIndex, int cardEndIndex) : base(campID, name, initialLands, campTile, cannonTile, baseUnitSprite, PlayerName, cardStartIndex, cardEndIndex) { CardEnum_FuncDic.Add(BattleCardFuncEnum.BLITZ, Blitz); }
public Camp_USA(int campID, string name, int initialLands, Tile campTile, Tile cannonTile, Sprite baseUnitSprite, string PlayerName, int cardStartIndex, int cardEndIndex) : base(campID, name, initialLands, campTile, cannonTile, baseUnitSprite, PlayerName, cardStartIndex, cardEndIndex) { CardEnum_FuncDic.Add(BattleCardFuncEnum.ATOMIC_BOMB, AtomicBomb); }