public void CardBattle(CardController attacker, CardController defender) { attacker.model.Attack(defender); defender.model.Attack(attacker); attacker.CheckAlive(); defender.CheckAlive(); }
public void CardBattle(CardController attacker, CardController defender) { Debug.Log("CardBattle"); Debug.Log("attacker HP : " + attacker.model.hp); Debug.Log("defender HP : " + defender.model.hp); attacker.Attack(defender); defender.Attack(attacker); Debug.Log("attacker HP : " + attacker.model.hp); Debug.Log("defender HP : " + defender.model.hp); attacker.CheckAlive(); defender.CheckAlive(); }
public void CardBattle(CardController attacker, CardController defender)//カード同士の戦いの処理 { Debug.Log("CardBattle"); Debug.Log("attacker HP:" + attacker.model.hp); Debug.Log("defender HP:" + defender.model.hp); attacker.Attack(defender); defender.Attack(attacker); DamageToHero(attacker, defender); ShowHeroHP(); Debug.Log("attacker HP:" + attacker.model.hp); Debug.Log("defender HP:" + defender.model.hp); attacker.CheckAlive(); defender.CheckAlive(); }
/* * 敵がいないのに攻撃しようとしている=> 敵AIのチェックと同様にすればよい */ public void UseSpellTo(CardController target) { switch (cardModel.spell) { case SPELL.DAMAGE_ENEMY_CARD: // 特定の敵を攻撃する if (target == null) { return; } if (target.cardModel.isPlayerCard == cardModel.isPlayerCard) { return; } Attack(target); target.CheckAlive(); break; case SPELL.DAMAGE_ENEMY_CARDS: // 相手フィールドの全てのカードに攻撃する CardController[] enemyCards = gameManager.GetEnemyFieldCards(this.cardModel.isPlayerCard); foreach (CardController enemyCard in enemyCards) { Attack(enemyCard); } foreach (CardController enemyCard in enemyCards) { enemyCard.CheckAlive(); } break; case SPELL.DAMAGE_ENEMY_HERO: // 敵ヒーローを攻撃する gameManager.AttackToHero(this); break; case SPELL.HEAL_FRIEND_CARD: if (target == null) { return; } if (target.cardModel.isPlayerCard != cardModel.isPlayerCard) { return; } Heal(target); break; case SPELL.HEAL_FRIEND_CARDS: // 相手フィールドの全てのカードに攻撃する CardController[] friendCards = gameManager.GetFriendFieldCards(this.cardModel.isPlayerCard); foreach (CardController friendCard in friendCards) { Heal(friendCard); } break; case SPELL.HEAL_FRIEND_HERO: gameManager.HealToHero(this); break; case SPELL.NONE: return; } gameManager.ReducdeManaCost(cardModel.cost, cardModel.isPlayerCard); Destroy(this.gameObject); }