Esempio n. 1
0
    public void RenderPlays(PlayData p)
    {
        string userId = FindPlayerIdByIndex(turn);

        if (userId != "")
        {
            GameObject     obj    = GameObject.Find(userId);
            UserController status = obj.GetComponent <UserController>();
            status.isActive = false;
        }
        OnClickCard("");

        // Update the current row's topcard status
        if (p.action == MessageHandler.PLAY)
        {
            if (lastTopCard != "")
            {
                GameObject     last     = GameObject.Find(lastTopCard);
                CardController lastCard = last.GetComponent <CardController>();
                lastCard.lost = true;
            }
            lastTopCard = p.card;
        }

        // Current player's play
        if (p.index == player.index)
        {
            player.cards.Remove(p.card);
            player.numCard--;

            GameObject     obj            = GameObject.Find(p.card);
            CardController cardController = obj.GetComponent <CardController>();

            int   pos     = 5 - player.numCard;
            float xOffset = -0.7f + (0.4f * pos);

            Vector3 targetPos   = Vector3.zero;
            Vector3 targetScale = Vector3.zero;
            int     order       = 1;
            if (p.row < 4)
            {
                order       = pos + 1;
                targetPos   = new Vector3(playView[0].transform.position.x + xOffset, playView[0].transform.position.y, playView[0].transform.position.z);
                targetScale = new Vector3(obj.transform.localScale.x * 0.8f, obj.transform.localScale.y * 0.8f, obj.transform.localScale.z);
            }
            else if (p.row == 4)
            {
                order     = 10;
                targetPos = new Vector3(playerView.transform.position.x, playerView.transform.position.y, playerView.transform.position.z);
            }
            else
            {
                order     = 9;
                targetPos = new Vector3(playerView.transform.position.x - 0.6f, playerView.transform.position.y, playerView.transform.position.z);
            }
            cardController.Action(p.action, p.row, order, targetPos, targetScale);

            if (p.row < 4)
            {
                xOffset = -1.3f * (player.cards.Count - 1) / 2;
                for (int i = 0; i < player.cards.Count; i++)
                {
                    GameObject otherCard = GameObject.Find(player.cards[i]);
                    cardController           = otherCard.GetComponent <CardController>();
                    cardController.targetPos = new Vector3(playerView.transform.position.x + xOffset, playerView.transform.position.y, playerView.transform.position.z);
                    xOffset += 1.5f;
                }
            }
            if (p.row == 4)
            {
                GameObject otherCard = GameObject.Find(player.cards[0]);
                cardController              = otherCard.GetComponent <CardController>();
                cardController.targetPos    = new Vector3(playerView.transform.position.x, playerView.transform.position.y, playerView.transform.position.z);
                cardController.sortingOrder = 1;
            }
        }
        else
        {
            foreach (var player in otherPlayers)
            {
                if (p.index == player.index)
                {
                    player.numCard--;
                    int        index   = player.mappedIndex;
                    GameObject newCard = Instantiate(playerCard);
                    newCard.name = p.card;
                    CardController cardController = newCard.GetComponent <CardController>();

                    if (p.row < 4)
                    {
                        newCard.transform.position   = new Vector3(otherCard[index].transform.position.x, otherCard[index].transform.position.y, otherCard[index].transform.position.z);
                        newCard.transform.localScale = new Vector3(newCard.transform.localScale.x * 0.6f, newCard.transform.localScale.y * 0.6f, newCard.transform.localScale.z);
                    }
                    else if (p.row == 4)
                    {
                        newCard.transform.position   = new Vector3(otherCard[index].transform.position.x, otherCard[index].transform.position.y, otherCard[index].transform.position.z);
                        newCard.transform.localScale = new Vector3(newCard.transform.localScale.x * 0.6f, newCard.transform.localScale.y * 0.6f, newCard.transform.localScale.z);
                    }
                    else
                    {
                        newCard.transform.position   = new Vector3(playView[index].transform.position.x, playView[index].transform.position.y, playView[index].transform.position.z);
                        newCard.transform.localScale = new Vector3(newCard.transform.localScale.x, newCard.transform.localScale.y, newCard.transform.localScale.z);
                    }

                    Vector3 targetPos   = Vector3.zero;
                    Vector3 targetScale = Vector3.zero;
                    int     order       = 0;
                    if (p.row < 4)
                    {
                        int   pos     = 5 - player.numCard;
                        float xOffset = -0.7f + (0.4f * pos);
                        order       = pos + 1;
                        targetPos   = new Vector3(playView[index].transform.position.x + xOffset, playView[index].transform.position.y, playView[index].transform.position.z);
                        targetScale = new Vector3(newCard.transform.localScale.x * 1.34f, newCard.transform.localScale.y * 1.34f, newCard.transform.localScale.z);
                    }
                    else if (p.row == 4)
                    {
                        order       = 10;
                        targetPos   = new Vector3(playView[index].transform.position.x, playView[index].transform.position.y, playView[index].transform.position.z);
                        targetScale = new Vector3(newCard.transform.localScale.x * 1.67f, newCard.transform.localScale.y * 1.67f, newCard.transform.localScale.z);
                    }
                    else
                    {
                        order     = 9;
                        targetPos = new Vector3(playView[index].transform.position.x - 0.5f, playView[index].transform.position.y, playView[index].transform.position.z);
                    }
                    cardController.Action(p.action, p.row, order, targetPos, targetScale);
                }
            }
        }
        if (p.newRow)
        {
            row         = p.row + 1;
            lastTopCard = "";
        }
        else
        {
            row = p.row;
        }
        turn = p.nextTurn;
        string newUserId = FindPlayerIdByIndex(turn);

        if (p.row < 5 && newUserId != "")
        {
            GameObject     obj    = GameObject.Find(newUserId);
            UserController status = obj.GetComponent <UserController>();
            status.isActive = true;
        }

        if ((p.row == 4 && p.newRow == true && turn == player.index) || (p.row == 5 && turn == player.index))
        {
            StartCoroutine(PlayLastCard());
        }
        else if (turn == player.index)
        {
            moveTimeout = false;
        }
    }