/// <summary> /// ゲーム開始ボタンの処理 /// </summary> /// <param name="gameMode">ゲームモード</param> public void GameStartButton(GameMode gameMode) { switch (gameMode) { case GameMode.limit50: limitTurn = 50; break; case GameMode.limit75: limitTurn = 75; break; default: limitTurn = 100; break; } gamelimit = limitTurn; if (gameMode == GameMode.limitInf) { limitGameMode = false; turnCounter.CounterActive(false); } else { limitGameMode = true; turnCounter.CounterActive(true); } // カードを並べる処理の開始 card.SetCard(firstGameFlag); fadeStartFlag = true; if (firstGameFlag) { firstGameFlag = false; } }