private void onFlipCard(CardControl control) { if (curFlipCard == null) { curFlipCard = control; curFlipCard.Flip(); roundStateEnum = RoundStateEnum.FlipAnimal; chooseTime = 0; // 如果是 驴,需要从银行各发[100]给玩家 if (curFlipCard.cardData.GetData <Animals>().Id == RoomData.SendCoinCardId) { sendCoinForDonkey(); sendCardControl.MoveCardPosEnum(curFlipCard.cardData.UUID, RoomCardPosEnum.WillDestroy); curFlipCard = null; nextRound(); return; } List <PlayerControl> hasSameAnimalPlayers = getSameAnimalPlayers(); if (hasSameAnimalPlayers.Count == 0) { curSaleEnum = SaleCardEnum.SaleAnimal; } else { // TODO 需要做成玩家选择使用那种方式拍卖 curSaleEnum = Random.value < 0.5f ? SaleCardEnum.SaleAnimal : SaleCardEnum.BehindBusiness; } CustomDebug.Log("准备拍卖模式:" + curSaleEnum.ToString()); if (curSaleEnum == SaleCardEnum.BehindBusiness) { behindBusinessPlayer = hasSameAnimalPlayers[Random.Range(0, hasSameAnimalPlayers.Count)]; } else { // 通知其他玩家出价 RoomData.CurBidPrice = 0; SignalManager.Instance.Create <NotifyBidSignal>().Dispatch(); } } else { Debug.LogWarning("本回合已翻牌,无法继续翻牌"); } }