public void DropCard(CardBehaviour droppingCard, Vector3 position) { // the position of the laying cardData will be position of the deck Vector3 pos = transform.parent.position; // destroy laying cardData (this) Destroy(transform.parent.gameObject); // destroy dropping cardData (parameter) Destroy(droppingCard.transform.parent.gameObject); // create a deck with this 2 cards on a position of laying cardData List <Card> cards = new List <Card>(); if (Input.GetKey(KeyCode.LeftAlt)) { cards.Add(cardBehaviour.ModelData); cards.Add(droppingCard.ModelData); } else { cards.Add(droppingCard.ModelData); cards.Add(cardBehaviour.ModelData); } cg.SpawnDeck(cards, pos, cardBehaviour.ModelData.IsFaceUp); }
/// <summary> /// Gets the first card. Where exist this card /// </summary> public CardBehaviour GetTheFirstCard(CardBehaviour card) { // TODO: Create the value will be returned. CardBehaviour paramReturn = null; // TODO: Create the list of cards. List <CardBehaviour> paramCheck; for (int i = 0; i < zoneCards.Length; i++) { // TODO: Check if it exists. if (cards.ContainsKey(Enums._IdTransformCard [(int)zoneCards[i].Id])) { // TODO: Try to get the value of cards. if (cards.TryGetValue(Enums._IdTransformCard [(int)zoneCards[i].Id], out paramCheck)) { // TODO: Check if it has any card. if (paramCheck.Count > 0 && paramCheck.Contains(card)) { // TODO: Set the value will be returned. paramReturn = paramCheck [0]; // TODO: Break the function. break; } } } } // TODO: Return the value. return(paramReturn); }
/// <summary> /// Returns to pool. /// </summary> /// <param name="param">Parameter.</param> public void ReturnToPool(CardBehaviour param) { // TODO: Check if this is not null. if (param != null) { // TODO: Disable the gameobject. //param.gameObject.SetActive (false); // TODO: Check if this exists in the list. Just remove this param. if (ItemProperties.Contains(param)) { LogGame.DebugLog(string.Format("[Pool System] Card Was Found {0}", param.name)); // TODO: Remove this param. ItemProperties.Remove(param); } // TODO: Set default parent transform. param.transform.SetParent(transform); param.transform.localPosition = Contains.Vector3Null; // TODO: Add this param to the list of cards. ItemProperties.Add(param); } }
private void UnregisterCardEvents(CardBehaviour card) { card.CursorEnter -= Card_CursorEnter; card.CursorExit -= Card_CursorExit; card.CursorDown -= Card_CursorDown; card.CursorUp -= Card_CursorUp; }
private void RegisterCardEvents(CardBehaviour card) { card.CursorEnter += Card_CursorEnter; card.CursorExit += Card_CursorExit; card.CursorDown += Card_CursorDown; card.CursorUp += Card_CursorUp; }
private void Card_CursorUp(CardBehaviour sender) { _cards.Remove(sender); var index = GetCardIndexWithPosition(sender.RectTransform.position); if (index > 0) { _cards.Insert(index, sender); } else { // If we find no where to put card, put it back to the original place _cards.Insert(_lastSelectionIndex, sender); } _selected = null; if (_moveCardCoroutine != null) { StopCoroutine(_moveCardCoroutine); _moveCardCoroutine = null; } ReorderCards(); }
public override bool Drop(BaseObjectBehaviour droppingObj, Vector3 position) { CardBehaviour droppingCard = droppingObj as CardBehaviour; if (droppingCard != null) { if (!droppingCard.ModelData.allowStacking) { return(false); } DropCard(droppingCard, position); return(true); } DeckBehaviour droppingDeck = droppingObj as DeckBehaviour; if (droppingDeck != null) { DropDeck(droppingDeck, position); return(true); } return(false); }
private void TakeCard(BattleCard card, string guid) { Debug.Log("TC2"); CardBehaviour cardBehaviour = AddCardToDeck(card, guid); CardsLayoutManager.Instance.MoveCardTo(cardBehaviour, CardsLayoutManager.SlotType.PlayerHand); }
private void Awake() { _camera = Camera.main; _canvasGroup = GetComponent <CanvasGroup>(); _cardBehaviour = GetComponent <CardBehaviour>(); shine.enabled = false; }
/// <summary> /// Sort random position of all the cards in the array. /// </summary> public static List <CardBehaviour> SortRandom(List <CardBehaviour> paramIn) { // TODO: Create the list of cards. var paramOut = new List <CardBehaviour> (paramIn); // TODO: Create the list of cards will be returned. var paramReturn = new List <CardBehaviour> (); // TODO: Create the cache of card. CardBehaviour card = null; // TODO: Loop the cards to get random the values. while (paramOut.Count > 0) { // TODO: Get the value from random in the list of cards. card = paramOut [Random.Range(0, paramOut.Count)]; // TODO: Remove the current card from the list. paramOut.Remove(card); // TODO: Add the card to the list will be returned. paramReturn.Add(card); } // TODO: Return the list of cards. return(paramReturn); }
public void takeInHitSquares(CardBehaviour incCard, float widthOfall, float heightOfall, float widthOfHitSquaresT, float heightOfHitSquaresT) { //hitSquares = newHitSquares; card = incCard; heightOfAllHitSquares = heightOfall; widthOfAllHitSquares = widthOfall; widthOfHitSquares = widthOfHitSquaresT; heightOfHitSquares = heightOfHitSquaresT; startingV3 = card.transform.localPosition; gameObject.transform.localPosition = card.transform.localPosition; // GameObject GameControllerTemp = GameObject.FindWithTag("GameController"); // if (GameControllerTemp != null) { // //PlayArea = playAreaTemp; // startingV3 = GameControllerTemp.transform.localPosition;} // if(GameControllerTemp == null){ // Debug.Log ("Cannot find 'GameController'object");} // GameObject playAreaT = GameObject.FindWithTag("PlayArea"); // if(playAreaT != null){ // startingV3 = playAreaT.GetComponent<GridMaker>().firstBoxCord;} // if(playAreaT == null){ // Debug.Log ("Cannot find 'PlayArea'object");} }
public void AddCard(CardBehaviour card) { Hand.AddCard(card.Card); card.transform.SetParent(transform); Cards.Add(card); StartCoroutine(AdjustCardPositions(card, IsPlayerHand)); }
private void GetEventCard(int cardId, string guid) { EventCardWrapper wrapper = new EventCardWrapper((EventCard)DefaultResources.GetCardById(cardId, DefaultResources.CardType.Event), guid); CardBehaviour cardBehaviour = CardsLayoutManager.Instance.CreateCardIn(wrapper, CardsLayoutManager.SlotType.EventDeck); CardsLayoutManager.Instance.MoveCardTo(cardBehaviour, CardsLayoutManager.SlotType.EventDrop); }
private IEnumerator MoveCard(CardBehaviour card) { _lastSelectionIndex = _cards.FindIndex((x) => x == card); int prevIndex = _lastSelectionIndex; while (true) { var cursorPosition = InputHelper.GetCursorPosition(); card.SetTarget(cursorPosition, Quaternion.identity); var index = GetCardIndexWithPosition(cursorPosition); if (index >= 0 && index != prevIndex) { _cards.Remove(card); _cards.Insert(index, card); ReorderCards(); card.RectTransform.SetSiblingIndex(_cards.Count); prevIndex = index; } yield return(null); } }
private void CheckMouse() { Vector3 worldPos = Camera.main.ScreenToWorldPoint(Input.mousePosition); //float fx = worldPos.x + 7.5f; //int y = (int) Mathf.Floor(worldPos.y - 1.5f)*-1; //if (y%2 != 0) { // fx += 0.5f; //} //int x = (int) Mathf.Floor(fx); MapPosition gridPosition = CombatManager.WorldToGrid(worldPos); int x = gridPosition.x; int y = gridPosition.y; // TODO: every second row if (0 <= x && x <= 15) { if (selectedCard != null && Input.GetMouseButtonDown(0)) { if (CanUseSpell(selectedCard.GetBaseCard(), x, y)) { UseCard(selectedCard.GetBaseCard(), x, y); Destroy(selectedCard.gameObject); } // Deselect card on failed attempt for now selectedCard = null; } } }
/// <summary> /// Gets the identifier the list of cards. /// </summary> public Enums.IdTransformCard GetIdTransform(CardBehaviour paramIn) { // TODO: Create the param will be returned. Enums.IdTransformCard paramReturn = Enums.IdTransformCard.None; // TODO: Get the number of zone. int count = zoneCards.Length; // TODO: Create the list of cards. List <CardBehaviour> paramOut; // TODO: Loop to get the id. for (int i = 0; i < count; i++) { // TODO: Try to get the value of cards. if (cards.TryGetValue(Enums._IdTransformCard [(int)zoneCards[i].Id], out paramOut)) { // TODO: Check if the card exists. if (paramOut.Contains(paramIn)) { // TODO: Get the value will be returned. paramReturn = zoneCards[i].Id; // TODO: Break the functions. break; } } } // TODO: Return the value. return(paramReturn); }
/// <summary> /// Gets the first card. From the id of card. /// </summary> public CardBehaviour GetTheFirstCard(Enums.IdTransformCard id) { // TODO: Create the value will be returned. CardBehaviour paramReturn = null; // TODO: Check if it exists. if (cards.ContainsKey(Enums._IdTransformCard [(int)id])) { // TODO: Create the list of cards. List <CardBehaviour> paramCheck; // TODO: Try to get the value of cards. if (cards.TryGetValue(Enums._IdTransformCard [(int)id], out paramCheck)) { // TODO: Check if it has any card. if (paramCheck.Count > 0) { // TODO: Set the value will be returned. paramReturn = paramCheck [0]; } } } // TODO: Return the value. return(paramReturn); }
// Use this for initialization void Start() { anim = this.GetComponent <Animator> (); cardBhav = this.GetComponent <CardBehaviour> (); audioSource = GameObject.FindWithTag("GameController").GetComponent <AudioSource>(); changeVarSE = Resources.Load("fm004") as AudioClip; }
/// <summary> /// Unlocks the last card from all the arrays. /// </summary> public void UnlockLastCard() { // TODO: Create the value will be unlocked. CardBehaviour paramCheck = null; // TODO: Loop to check all the arrays. for (int i = 0; i < PlayingZone.Instance.zoneCards.Length; i++) { // TODO: Get the default of value. paramCheck = PlayingZone.Instance.GetTheLastCard(PlayingZone.Instance.zoneCards[i].Id); // TODO: Check it don't equal null. if (paramCheck != null) { // TODO: Records Unlock UndoSystem.Instance.Record(Enums.Zone.Play, Enums.IdTransformCard.None, paramCheck ,paramCheck.IsUnlocked(), true); // TODO: Unlock this cards. paramCheck.Unlock(true); } } }
// On drag event we want to move the image of the // card around in order to give the player visual // feedback. public static void OnDrag(PointerEventData eventData, CardBehaviour handled) { if (handled == handling) { OnDrag(eventData); } }
void SelectCard() { if (gamepad.GetButtonDown(attack)) { if (selectedCard != null) { selectedCard.Deselect(); } if (selectedCard != null && selectedCard.cardNature == Cards.Attack) { selectedCard = null; } else { selectedCard = cardDico[Cards.Attack]; selectedCard.Select(); } } if (gamepad.GetButtonDown(shield)) { if (selectedCard != null) { selectedCard.Deselect(); } if (selectedCard != null && selectedCard.cardNature == Cards.Shield) { selectedCard = null; } else { selectedCard = cardDico[Cards.Shield]; selectedCard.Select(); } } if (gamepad.GetButtonDown(backstep)) { if (selectedCard != null) { selectedCard.Deselect(); } if (selectedCard != null && selectedCard.cardNature == Cards.Backstep) { selectedCard = null; } else { selectedCard = cardDico[Cards.Backstep]; selectedCard.Select(); } } }
private CardBehaviour AddCardToDeck(BattleCard card, string guid) { BattleCardWrapper wrapper = new BattleCardWrapper(card, guid); CardBehaviour cardBehaviour = CardsLayoutManager.Instance.CreateCardIn(wrapper, CardsLayoutManager.SlotType.Nowhere); CardsLayoutManager.Instance.MoveCardTo(cardBehaviour, CardsLayoutManager.SlotType.PlayerDeck, null, true); return(cardBehaviour); }
public void AddToFlipedList(CardBehaviour card) { CardDealerController.FlipedCards.Add(card); if (CardDealerController.FlipedCards.Count == _dataCountFlipCardATime) { HandleFlipedCards(); } }
void Start() { currentCard = carouselCardBehaviours[currentCardID]; ActivateFirstCard(); ShowCurrentCardTextInfo(); SetNewCardProfilePanelUI(); }
public void AddCard(CardBehaviour card) { _cards.Add(card); card.RectTransform.SetParent(_cardsParent, true); ReorderCards(); RegisterCardEvents(card); }
public RectTransform GetDisposeHolder(CardBehaviour Behaviour) { if (typeof(ObstacleBehaviour).IsAssignableFrom(Behaviour.GetType())) { return(ObstacleDisposeHolder); } return(GraveyardPlaceHolder); }
private void Card_CursorDown(CardBehaviour sender) { sender.ToggleHighlight(false); _highlighted = null; _selected = sender; _moveCardCoroutine = StartCoroutine(MoveCard(sender)); }
public void RemoveCard(CardBehaviour card) { if (_cards.Remove(card)) { card.RectTransform.SetParent(null, true); UnregisterCardEvents(card); ReorderCards(); } }
/// <summary> /// Removes the card follow. /// </summary> /// <param name="paramIn">Parameter in.</param> public void RemoveCardFollow(CardBehaviour paramIn) { // TODO: Check if this card exists in the list. if (cardFollows.Contains(paramIn)) { // TODO: Remove the card. cardFollows.Remove(paramIn); } }
private void SpawnCard(ICard card) { CardBehaviour cardInstance = Instantiate(cardPrefab, spawnPosition, Quaternion.Euler(0.0f, -180.0f, 0.0f)); cardInstance.Card = card; cardInstance.snapPosition.y = spawnPosition.y; cardInstance.Controller = this; }
public void update(object message) { //DEL CLICK EN LA CARTA if(this.card1 == null){ this.card1 = ((CardBehaviour)message); } else{ this.card2 = ((CardBehaviour)message); this.block = true; //this.checkMatch(); //Verifico si coinciden las 2 cartas StartCoroutine(this.checkMatch()); } }
private IEnumerator checkMatch() { yield return new WaitForSeconds(0.7f); if(card1.id == card2.id){ //HUBO MATCH //this.tick.Play(); this.tick.Play(); this.winCard.Play(); //Sonido del match this.remainingCards-=2; this.score+= Level.pointsPerPair; this.correct+=1; this.updateText(GameCore.REMAINING_TEXT, this.remainingCards); this.updateText(GameCore.SCORE_TEXT, this.score); this.updateText(GameCore.CORRECT_TEXT, this.correct); GameObject.Destroy(this.card1.getSprite()); GameObject.Destroy(this.card2.getSprite()); } else{ //NO HUBO MATCH this.cross.Play(); this.errors+=1; this.updateText(GameCore.WRONG_TEXT, this.errors); this.card1.unFlip(); this.card2.unFlip(); } this.card1=null; this.card2=null; this.block = false; }
private void initValues() { this.currentLevel=1; this.timeLeft = true; this.card1 = null; this.card2 = null; this.remainingCards = 0; this.score = 0; this.errors = 0; this.correct = 0; this.currentLevel = 1; this.tableSize = 0; this.levelCards = new ArrayList(); this.winCard = new OTSound("winCard"); this.winCard.Idle(); this.left = false; this.globalTime = 0; ExitGame eg = (ExitGame)this.exitCross.GetComponent(typeof(ExitGame)); eg.setCore(this); }