void OnPress(bool pressed) { if (pageView && enabled && NGUITools.GetActive(gameObject)) { pageView.press(pressed); } }
static public int press(IntPtr l) { try { CardAnimation self = (CardAnimation)checkSelf(l); System.Boolean a1; checkType(l, 2, out a1); self.press(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }