public override bool ShouldBePlayedOnTarget(Board board,Card target) { if(target.IsFriend) { if(!target.HasBadBuffs()) return false; } if(!target.IsFriend && !target.HasGoodBuffs() && !target.IsBuffer) return false; if(!target.IsFriend && target.HasBadBuffs()) return false; return true; }
public override bool ShouldBePlayedOnTarget(Board board,Card target) { if(target.IsFriend) { if(!target.HasBadBuffs()) return false; } return true; }
public override bool ShouldBePlayedOnTarget(Board board,Card target) { if(target.IsFriend) { if(!target.HasBadBuffs()) return false; } if(target.Type == Card.CType.HERO && !target.IsFriend && board.GetHeroEnemyHpAndArmor() > 2) return false; return true; }