Ejemplo n.º 1
0
		public override bool ShouldBePlayedOnTarget(Board board,Card target)
        {
			
			if(target.IsFriend)
			{
				if(!target.HasBadBuffs())
					return false;
			}
			if(!target.IsFriend && !target.HasGoodBuffs() && !target.IsBuffer)
				return false;
			if(!target.IsFriend && target.HasBadBuffs())
				return false;
			
				
            return true;
		}
Ejemplo n.º 2
0
		public override bool ShouldBePlayedOnTarget(Board board,Card target)
        {
			if(target.IsFriend)
			{
				if(!target.HasBadBuffs())
					return false;
			}
            return true;
        }
Ejemplo n.º 3
0
		public override bool ShouldBePlayedOnTarget(Board board,Card target)
        {
			if(target.IsFriend)
			{
				if(!target.HasBadBuffs())
					return false;
			}
			
			if(target.Type == Card.CType.HERO && !target.IsFriend && board.GetHeroEnemyHpAndArmor() > 2)
				return false;
			
            return true;
        }