public List <VideoData> GetVideoList(CarType carType) { List <VideoData> videoDatas; if (gameConfig.video.ContainsKey(carType.ToString().ToUpper())) { videoDatas = gameConfig.video[carType.ToString().ToUpper()]; } else { videoDatas = new List <VideoData>(); } return(videoDatas); }
public void EnumExercise() { CarType myCarType = CarType.Toyota; Console.WriteLine(myCarType + " " + myCarType.ToString()); Console.ReadLine(); }
/// <summary> /// Initializes a new instance of the <see cref="Car" /> class. /// </summary> /// <param name="transform">The transform.</param> /// <param name="id">The identifier.</param> /// <param name="carType">Type of the car.</param> public Car(Transform transform, int id, CarType carType) : base(transform, id, carType.ToString()) { this.Type = carType; ServerHandler.SendMessage(this.ToJSon()); }
public override string ToString() { return("CarBrand: " + CarBrand + " CarType: " + CarType.ToString() + " Color: " + Color + " VIN: " + VIN + " LicensePlate: " + LicensePlate + "\n"); }
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ public override string ToString() { return( "Tester's name: " + FirstName + " " + LastName + "\n" + "Gender: " + Gender.ToString() + "\n" + "Tester's ID: " + ID.ToString() + "\n" + "Seniority: " + Seniority.ToString() + " years\n" + "Vehicle type: " + CarType.ToString() + "\n" + "Address: " + Address.ToString() + "\n" + "Phone: " + Phone); }
public override string ToString() { return( "Trainee's name: " + FirstName + " " + LastName + "\n" + "Gender: " + Gender.ToString() + "\n" + "Trainee's ID: " + ID.ToString() + "\n" + "Vehicle type: " + CarType.ToString() + "\n" + "Transmission type: " + GearBoxType.ToString() + "\n" + "Number of lessons taken: " + NumberOfLessons.ToString() + "\n" + "Address: " + Address.ToString() + "\n" + "Phone: " + Phone); }
public static int Main(string[] args) { // Begin by making a car. CoCarClass viper = new CoCarClass(); // Rig into event. viper.Exploded += new _ICarEvents_ExplodedEventHandler(ExplodedHandler); // Set (and get) the driver name. viper.DriverName = "Fred"; Console.WriteLine("Driver is named: (COM property)\n->" + viper.DriverName + "\n"); // List type of car. CarType t = viper.GetCarType(); Console.WriteLine("Car type is: (COM enum)\n->" + t.ToString() + "\n"); // Get engine & cylinders. IEngine e = viper.GetEngine(); object o = e.GetCylinders(); // Get array of strings. String[] cylinders = (string[])o; Console.WriteLine("o is really this type: " + o); // Print each item. Console.WriteLine("Your cylinders are: (COM SAFEARRAY and contained coclass) "); foreach (string s in cylinders) { Console.WriteLine("->" + s); } Console.WriteLine(); // Now speed up the car a bunch and get event. for (int i = 0; i < 5; i++) { try { viper.SpeedUp(50); Console.WriteLine("->Curr speed is: " + viper.GetCurSpeed()); } catch (Exception ex) { Console.WriteLine("->COM error! " + ex.Message + "\n"); } } return(0); }
public async Task <HomeSearchServiceModel> GetSearchModelAsync(IQueryable <BaseCar> cars, CarType carType) { var filterTypeServiceModels = await this.carInventoriesService.GetInventoryFilterModelsAsync(cars); var carsOfType = cars.Where(c => c.GetType().Name == carType.ToString()); var carYearServiceModels = await this.carYearService.GetYearFilterModelsAsync(carsOfType); var carModelServiceModels = await this.carModelTypeService.GetModelTypeFilterModelsAsync(carsOfType); var carPriceServiceModels = await this.carPriceService.GetPriceFilterModelsAsync(carsOfType); var model = new HomeSearchServiceModel() { CarTypes = filterTypeServiceModels, Years = carYearServiceModels, ModelTypes = carModelServiceModels, PriceRanges = carPriceServiceModels }; return(model); }
public override string ToString() { return(String.Format($"Type: {CarType.ToString()}\tId: {Id}\tBalance:{Balance}")); }
public override string ToString() { //return "Make: " + Make.ToString() + ". Model: " + Model + ". Transmission: " + Transmission + ". Engine: " + Engine + ". Body: " + Body.ToString() + ". Price: " + Price + ". Kilometers: " + KilometersDriven; return("<tr><td>" + Make.ToString() + "</td><td>" + Model + "</td><td>" + Transmission + "</td><td>" + Engine + "</td><td>" + Body.ToString() + "</td><td>" + string.Format("{0:n0}", Price) + "</td><td>" + string.Format("{0:n0}", KilometersDriven) + "</td><td>" + string.Format("{0:n0}", RegistrationNumber) + "</td><td><a target='_blank' href='" + URL + "'>Details...</a></td>"); }
public override string ToString() { return("CarModel - " + CarType.ToString() + " located in " + Location.ToString()); }
/// <summary> /// Upgrade Player's Data /// </summary> /// <param name="Config"></param> /// <param name="Type"></param> public void ApplyUpgrade(PlayerConfig Config, CarType Type) { var data = Config.ListTypeUpgrade.Find(element => element.MyType.ToString() == Type.ToString()); if (data != null) { var upgrades = data.ListUpgrade; int index; for (int i = 0; i < upgrades.Count; i++) { index = upgrades[i].CurrentIndexValue; if (index == 0) { continue; } --index; if (upgrades[i].NameAbility == "HP") { CarData.HP += (int)(upgrades[i].Values[index].Value); } else if (upgrades[i].NameAbility == "Speed") { CarData.Speed += (int)(upgrades[i].Values[index].Value); } else if (upgrades[i].NameAbility == "Control") { CurveControl = CarData.CurveControl[index + 1]; } else if (upgrades[i].NameAbility == "Ultime") { UltimeEnable = true; } } } data = Config.ListTypeUpgrade.Find(element => element.MyType.ToString() == "Ghost"); if (data != null) { var upgrades = data.ListUpgrade; int index; for (int i = 0; i < upgrades.Count; i++) { index = upgrades[i].CurrentIndexValue; if (index == 0) { continue; } --index; if (upgrades[i].NameAbility == "BegPowerCharge") { BegPowerCharge += (upgrades[i].Values[index].Value); } else if (upgrades[i].NameAbility == "Explo") { ExploEnable = true; } } } }
public Car(CarType type, CarColor color) { this.TypeOfCar = type.ToString(); this.ColorOfCar = color.ToString(); }
public override string ToString() { return($"CarModel - {CarType.ToString()} located in {Location.ToString()}"); }
public static GameObject LoadCar(CarType CarType) { return(UnityEngine.GameObject.Instantiate(Resources.Load(Cars + "/" + CarType.ToString())) as GameObject); }