A small project inspired by generally & deathrally. I wanted to open source this and get feedback from people.
Feel free to contribute! <3
- https://www.atlassian.com/git/tutorials/comparing-workflows#feature-branch-workflow
- Every new feature will be in their own branch, when the feature is ready and accepted, then it will be merged to dev.
- Every new release will be merged to master.
- Lets try to follow this more or less: http://www.dofactory.com/reference/csharp-coding-standards
- https://github.com/vad710/UnityEngineAnalyzer
- Improve Track Editor
- Multiediting support, better ux.
- Players should be able to edit with controller
- Y-Axis Editing
- Support for different brush (square brush, brush with white stroke)
- Brush antialiasing
- Export and Import Alphamaps as .png
- Multiediting support, better ux.
- Improve Car handling
- Improve AI
- Full support for controllers
- Allow player to change default keyboard mappings
- More Race options
- Add Player Profiles
- Add AI Profiles / Difficulties
- Add Snow & Ice
- Networking - Multiplayer
- TrackRecord lists, with cars & names.
- Race option: Weapon pickups like in CTR, Mario Cart, Death Rally. default off.
- Most of 3D models from: https://kenney.nl/assets