public static void NewClass() { Cannoneer.Clear(); Cannoneer.level = 0; CurrentGame.game.memoryGeneral.impClassProgress.cannoneer.level = 0; CurrentGame.game.memoryGeneral.impClassProgress.cannoneer.name = "Cannoneer"; CurrentGame.game.memoryGeneral.impClassProgress.cannoneer.movement = 5; CurrentGame.game.memoryGeneral.impClassProgress.cannoneer.classWeapons.classWeapon1.type = "Ranged"; CurrentGame.game.memoryGeneral.impClassProgress.cannoneer.classWeapons.classWeapon1.rank = 3; CurrentGame.game.memoryGeneral.impClassProgress.cannoneer.classWeapons.classWeapon2.type = "Close"; CurrentGame.game.memoryGeneral.impClassProgress.cannoneer.classWeapons.classWeapon2.rank = 3; CurrentGame.game.memoryGeneral.impClassProgress.cannoneer.caps = Cannoneer.Caplist(); LevelUpClass(); }