public static void NewClass()
 {
     Cannoneer.Clear();
     Cannoneer.level = 0;
     CurrentGame.game.memoryGeneral.impClassProgress.cannoneer.level    = 0;
     CurrentGame.game.memoryGeneral.impClassProgress.cannoneer.name     = "Cannoneer";
     CurrentGame.game.memoryGeneral.impClassProgress.cannoneer.movement = 5;
     CurrentGame.game.memoryGeneral.impClassProgress.cannoneer.classWeapons.classWeapon1.type = "Ranged";
     CurrentGame.game.memoryGeneral.impClassProgress.cannoneer.classWeapons.classWeapon1.rank = 3;
     CurrentGame.game.memoryGeneral.impClassProgress.cannoneer.classWeapons.classWeapon2.type = "Close";
     CurrentGame.game.memoryGeneral.impClassProgress.cannoneer.classWeapons.classWeapon2.rank = 3;
     CurrentGame.game.memoryGeneral.impClassProgress.cannoneer.caps = Cannoneer.Caplist();
     LevelUpClass();
 }