Esempio n. 1
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        public void CountEmptyTest()
        {
            CandidateMovesAll allMoves  = new CandidateMovesAll();
            HexBoard          testBoard = new HexBoard(BoardSize);

            Location[] moves = allMoves.CandidateMoves(testBoard, 0).ToArray();

            Assert.AreEqual(BoardCellCount, moves.Length);
        }
Esempio n. 2
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        private static Minimax MakeMinimaxForBoard(HexBoard board)
        {
            GoodMoves       goodMoves            = new GoodMoves();
            ICandidateMoves candidateMovesFinder = new CandidateMovesAll();

            Minimax result = new Minimax(board, goodMoves, candidateMovesFinder);

            result.GenerateDebugData = true;

            return(result);
        }
Esempio n. 3
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        public void CountOneMoveTest()
        {
            CandidateMovesAll allMoves  = new CandidateMovesAll();
            HexBoard          testBoard = new HexBoard(BoardSize);

            testBoard.PlayMove(5, 5, true);

            IEnumerable <Location> moves = allMoves.CandidateMoves(testBoard, 0);

            Assert.AreEqual(BoardCellCount - 1, moves.Count());
        }
Esempio n. 4
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        public void CountDownTest()
        {
            CandidateMovesAll allMoves  = new CandidateMovesAll();
            HexBoard          testBoard = new HexBoard(BoardSize);

            int emptyCellCount = BoardSize * BoardSize;

            for (int x = 0; x < BoardSize; x++)
            {
                for (int y = 0; y < BoardSize; y++)
                {
                    // as cells are played, less empty cells are left
                    testBoard.PlayMove(x, y, true);
                    emptyCellCount--;

                    IEnumerable <Location> moves = allMoves.CandidateMoves(testBoard, 0);
                    Assert.AreEqual(emptyCellCount, moves.Count());
                }
            }
        }
Esempio n. 5
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        public void CreateTest()
        {
            CandidateMovesAll allMoves = new CandidateMovesAll();

            Assert.IsNotNull(allMoves);
        }