private void OnExitCameraVolume() { cameraVolume = null; StartCoroutine(UpdateJustExitedCameraVolume()); }
private void Player_LeftCameraVolume(CameraVolume cameraVolume) { //_currentVolume = null; }
private void OnEnterCameraVolume(CameraVolume newCameraVolume) { cameraVolume = newCameraVolume; }
private void Player_EnteredCameraVolume(CameraVolume cameraVolume) { _currentVolume = cameraVolume; }