Esempio n. 1
0
 // Start is called before the first frame update
 void Start()
 {
     CameraController = CameraUtils.FetchCameraController();
     HighLightUi      = Instantiate(highLightUiModel, this.transform.position, this.transform.rotation);
     HighLightUi.SetActive(false);
     currentTargetSelectionIndex = DEFAULT_SELECTION_INDEX;
 }
 private void Start()
 {
     TargetSelectionManager = GameUtils.FetchTargetSelectionManager();
     CameraController       = CameraUtils.FetchCameraController();
     CommandMenuManager     = GameUtils.FetchCommandMenuManager();
     GameManager            = GameUtils.FetchGameManager();
     PlayerTurnAvailability = new Dictionary <string, TurnAvailabilityEnum>();
 }