public void EndMatch() { StartCoroutine(CameraUtils.CameraZoom(mainCamera, 20)); StartCoroutine(CameraUtils.FocusOnObject(mainCamera, player.gameObject)); InputManager.disableInput = true; if (WonGame()) { scoreboardManager.WonGame(score, qttVirus); } else { scoreboardManager.LostGame(score, qttVirus); } }