Esempio n. 1
0
 // Update is called once per frame
 void Update()
 {
     if (transform.localPosition.x < -spriteWidth)
     {
         transform.localPosition += Vector3.right * spriteWidth;
     }
     else if (transform.localPosition.x > spriteWidth)
     {
         transform.localPosition += Vector3.left * spriteWidth;
     }
     transform.localPosition += new Vector3(-parentCamera.getDistanceMoved().x *xParallaxFactor, 0, 0);
     transform.localPosition += new Vector3(0, -parentCamera.getDistanceMoved().y *yParallaxFactor, 0);
 }