public virtual void RegisterInSystems(MyCubeBlock block)
        {
            if (ResourceDistributor != null)
            {
                var powerProducer = block.Components.Get <MyResourceSourceComponent>();
                if (powerProducer != null)
                {
                    ResourceDistributor.AddSource(powerProducer);
                }

                var powerConsumer = block.Components.Get <MyResourceSinkComponent>();
                if (!(block is MyThrust) && powerConsumer != null)
                {
                    ResourceDistributor.AddSink(powerConsumer);
                }

                var socketOwner = block as IMyRechargeSocketOwner;
                if (socketOwner != null)
                {
                    socketOwner.RechargeSocket.ResourceDistributor = ResourceDistributor;
                }
            }

            if (WeaponSystem != null)
            {
                var weapon = block as IMyGunObject <MyDeviceBase>;
                if (weapon != null)
                {
                    WeaponSystem.Register(weapon);
                }
            }

            if (TerminalSystem != null)
            {
                var functionalBlock = block as MyTerminalBlock;
                if (functionalBlock != null)
                {
                    TerminalSystem.Add(functionalBlock);
                }
            }

            // CH: We probably don't need to register controller blocks here. Block that's being added to a grid should not have a controller set
            var controllableBlock = block as MyShipController;

            Debug.Assert(controllableBlock == null || controllableBlock.ControllerInfo.Controller == null, "Controller of added block is not null. Call Cestmir");

            /*if (ControlSystem != null)
             * {
             *  var controllableBlock = block as MyShipController;
             *  if (controllableBlock != null && controllableBlock.ControllerInfo.Controller != null)
             *      ControlSystem.AddControllerBlock(controllableBlock);
             * }*/

            var inventoryBlock = (block != null && block.HasInventory) ? block : null;

            if (inventoryBlock != null)
            {
                ConveyorSystem.Add(inventoryBlock);
            }

            var conveyorBlock = block as IMyConveyorEndpointBlock;

            if (conveyorBlock != null)
            {
                conveyorBlock.InitializeConveyorEndpoint();
                ConveyorSystem.AddConveyorBlock(conveyorBlock);
            }

            var segmentBlock = block as IMyConveyorSegmentBlock;

            if (segmentBlock != null)
            {
                segmentBlock.InitializeConveyorSegment();
                ConveyorSystem.AddSegmentBlock(segmentBlock);
            }

            var reflectorLight = block as MyReflectorLight;

            if (reflectorLight != null)
            {
                ReflectorLightSystem.Register(reflectorLight);
            }

            if (MyFakes.ENABLE_WHEEL_CONTROLS_IN_COCKPIT)
            {
                var wheel = block as MyMotorSuspension;
                if (wheel != null)
                {
                    WheelSystem.Register(wheel);
                }
            }

            var landingGear = block as IMyLandingGear;

            if (landingGear != null)
            {
                LandingSystem.Register(landingGear);
            }

            var gyro = block as MyGyro;

            if (gyro != null)
            {
                GyroSystem.Register(gyro);
            }

            var camera = block as MyCameraBlock;

            if (camera != null)
            {
                CameraSystem.Register(camera);
            }

            block.OnRegisteredToGridSystems();
        }