void Start() { opMgr = new CameraOpMgr(this, terrainMesh); // Be sure to grab the current rotations as starting points. transform.LookAt(opMgr.pivotInfo.pivotPos); }
public RotRun(StateID id, CameraOpMgr owner_) : base(id) { owner = owner_; }
public RotPrepare(StateID id, CameraOpMgr owner_) : base(id) { owner = owner_; }
public ZoomIdle(StateID id, CameraOpMgr owner_) : base(id) { owner = owner_; }
public PivotConfirm(StateID id, CameraOpMgr owner_) : base(id) { owner = owner_; }
public PivotSelect(StateID id, CameraOpMgr owner_) : base(id) { owner = owner_; }