private void Start() { position = objectPosition.transform.position; joueur = GameObject.FindGameObjectWithTag("Player"); cam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraMvmt>(); if (facteur == 0 || facteur > 1) { facteur = 0.5f; } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player") && !allReadyFocus) { cam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraMvmt>(); info = cam.infoCam; print(info.size); cam.FocusEnable(position, smoothPosition, size, smoothTimeSize); allReadyFocus = true; } }