Esempio n. 1
0
 // Start is called before the first frame update
 void Start()
 {
     neck_pos           = neck.gameObject.transform.position;
     outside_pos        = this.gameObject.transform.position;
     MAGNITUDE          = my_camera.getHeight() / 3.0f;
     TIME_TO_NECK       = 50;
     TIME_ON_NECK       = 50;
     handle_initial_pos = handle.transform.localPosition;
     left_iris_scale    = left_iris.transform.localScale;
     right_iris_scale   = right_iris.transform.localScale;
     this.Initialize();
 }