// Start is called before the first frame update void Start() { neck_pos = neck.gameObject.transform.position; outside_pos = this.gameObject.transform.position; MAGNITUDE = my_camera.getHeight() / 3.0f; TIME_TO_NECK = 50; TIME_ON_NECK = 50; handle_initial_pos = handle.transform.localPosition; left_iris_scale = left_iris.transform.localScale; right_iris_scale = right_iris.transform.localScale; this.Initialize(); }