private void SetUpPlayer() { player.position = startPoint.position; player.rotation = startPoint.rotation; ResumePlayer(); cameraControl.FadeIn(); }
virtual protected void TriggerSwitch() { if (GetComponent <AudioSource>() != null) { GetComponent <AudioSource>().Play(); } GetComponentInChildren <SpriteRenderer>().sprite = activeSprite; CameraEffects.FadeIn(); player.enabled = false; }