void CheckChangePlayer()
 {
     if (rikoController != null && Input.GetKeyDown(KeyCode.Z))
     {
         playerCamera.ChangePlayerObject(rikoController.gameObject);
         characterActivated = RIKO_ACTIVATE;
     }
     else if (regController != null && Input.GetKeyDown(KeyCode.X))
     {
         playerCamera.ChangePlayerObject(regController.gameObject);
         characterActivated = REG_ACTIVATE;
     }
     else if (nanachiController != null && Input.GetKeyDown(KeyCode.C))
     {
         playerCamera.ChangePlayerObject(nanachiController.gameObject);
         characterActivated = NANACHI_ACTIVATE;
     }
 }
 void Start()
 {
     // 플레이어 오브젝트 초기화
     rikoController    = FindObjectOfType <RikoController>();
     regController     = FindObjectOfType <RegController>();
     nanachiController = FindObjectOfType <NanachiController>();
     playerCamera      = CameraControl.GetInstance();
     playerCamera.ChangePlayerObject(rikoController.gameObject);
 }