public CaliforniaJackMainView(IEventAggregator aggregator, TestOptions test, CaliforniaJackVMData model ) { _aggregator = aggregator; _model = model; _aggregator.Subscribe(this); _deckGPile = new BaseDeckWPF <CaliforniaJackCardInformation, ts, DeckOfCardsWPF <CaliforniaJackCardInformation> >(); _score = new ScoreBoardWPF(); _playerHandWPF = new BaseHandWPF <CaliforniaJackCardInformation, ts, DeckOfCardsWPF <CaliforniaJackCardInformation> >(); _trick1 = new TwoPlayerTrickWPF <EnumSuitList, CaliforniaJackCardInformation, ts, DeckOfCardsWPF <CaliforniaJackCardInformation> >(); StackPanel mainStack = new StackPanel(); ParentSingleUIContainer?restoreP = null; if (test.SaveOption == EnumTestSaveCategory.RestoreOnly) { restoreP = new ParentSingleUIContainer() { Name = nameof(CaliforniaJackMainViewModel.RestoreScreen) }; } StackPanel otherStack = new StackPanel(); otherStack.Orientation = Orientation.Horizontal; otherStack.Children.Add(_deckGPile); mainStack.Children.Add(otherStack); _score.AddColumn("Cards Left", false, nameof(CaliforniaJackPlayerItem.ObjectCount)); //very common. _score.AddColumn("Tricks Won", true, nameof(CaliforniaJackPlayerItem.TricksWon), rightMargin: 10); _score.AddColumn("Points", true, nameof(CaliforniaJackPlayerItem.Points), rightMargin: 10); _score.AddColumn("Total Score", true, nameof(CaliforniaJackPlayerItem.TotalScore), rightMargin: 10); SimpleLabelGrid firstInfo = new SimpleLabelGrid(); firstInfo.AddRow("Turn", nameof(CaliforniaJackMainViewModel.NormalTurn)); firstInfo.AddRow("Trump", nameof(CaliforniaJackMainViewModel.TrumpSuit)); firstInfo.AddRow("Status", nameof(CaliforniaJackMainViewModel.Status)); mainStack.Children.Add(_trick1); mainStack.Children.Add(_playerHandWPF); mainStack.Children.Add(firstInfo.GetContent); mainStack.Children.Add(_score); _deckGPile.Margin = new Thickness(5, 5, 5, 5); if (restoreP != null) { mainStack.Children.Add(restoreP); //default add to grid but does not have to. } Content = mainStack; }
public CaliforniaJackMainViewModel(CommandContainer commandContainer, CaliforniaJackMainGameClass mainGame, CaliforniaJackVMData viewModel, BasicData basicData, TestOptions test, IGamePackageResolver resolver ) : base(commandContainer, mainGame, viewModel, basicData, test, resolver) { _model = viewModel; _model.Deck1.NeverAutoDisable = true; _model.PlayerHand1 !.Maximum = 6; _model.Deck1 !.DeckStyle = DeckObservablePile <CaliforniaJackCardInformation> .EnumStyleType.AlwaysKnown; }
public CaliforniaJackMainGameClass(IGamePackageResolver mainContainer, IEventAggregator aggregator, BasicData basicData, TestOptions test, CaliforniaJackVMData currentMod, IMultiplayerSaveState state, IAsyncDelayer delay, ICardInfo <CaliforniaJackCardInformation> cardInfo, CommandContainer command, CaliforniaJackGameContainer gameContainer, ITrickData trickData, ITrickPlay trickPlay, IAdvancedTrickProcesses aTrick ) : base(mainContainer, aggregator, basicData, test, currentMod, state, delay, cardInfo, command, gameContainer, trickData, trickPlay) { _model = currentMod; _command = command; _gameContainer = gameContainer; _aTrick = aTrick; }