public void Explode() { foreach (ParticleSystem system in AllParticles) { system.Clear(); system.Stop(); system.Play(); } if (CachedAudio != null) { CachedAudio.Play(); } }
internal override void DoStateChange() { CachedAudio.Play(); }
public void Explode() { foreach (ParticleSystem system in AllParticles) { system.Clear(); system.Stop(); system.Play(); } if (CachedAudio != null) { CachedAudio.Play(); } }
internal override void DoStateChange() { CachedAudio.Play(); }