public void Explode()
 {
     foreach (ParticleSystem system in AllParticles)
     {
         system.Clear();
         system.Stop();
         system.Play();
     }
     if (CachedAudio != null)
     {
         CachedAudio.Play();
     }
 }
Beispiel #2
0
 internal override void DoStateChange()
 {
     CachedAudio.Play();
 }