Esempio n. 1
0
        public static void RunStack()
        {
            CStack <int> s = new CStack <int>();

            for (int i = 1; i <= 3; i++)
            {
                s.Push(i);
            }
            Console.WriteLine(s);
            s.Pop();
            Console.WriteLine(s);
            s.Pop();
            Console.WriteLine(s);
            s.Pop();
            Console.WriteLine(s);

            Console.WriteLine(s.Size);
            Console.WriteLine(s.IsEmpty());

            //Console.ReadLine();
        }
        public GameEntryUI()
        {
            this.InitializeComponent();

            CStack lifeStack = new CStack();

            lifeStack.Push(3);
            lifeStack.Push(2);
            lifeStack.Push(1);
            int popped = lifeStack.Pop();
            int check  = lifeStack.Peek();
        }
Esempio n. 3
0
    // Use this for initialization
    void Start()
    {
        CStack <int> tStack = new CStack <int>();

        tStack.Push(5);
        tStack.Push(10);
        int tA = tStack.Pop();
        int tB = tStack.Pop();


        Debug.Log(tA);
        Debug.Log(tB);

        int tA_0 = 5;
        int tB_0 = 777;

        DoSwap(ref tA_0, ref tB_0);
        Debug.Log(tA_0);
        Debug.Log(tB_0);

        DoSwap <int>(ref tA_0, ref tB_0);
        Debug.Log(tA_0);
        Debug.Log(tB_0);
    }
Esempio n. 4
0
 static void Main(string[] args)
 {
     try
     {
         CStack nums = new CStack();
         CStack ops  = new CStack();
         Console.WriteLine("Enter a math equation with proper spacing.");
         string expression = Console.ReadLine();
         Calculate(nums, ops, expression);
         Console.WriteLine("\n" + nums.Pop());
         Console.ReadLine();
     }
     catch (Exception ex)
     {
         Console.WriteLine("Invalid characters entered.");
         Console.ReadLine();
     }
 }
Esempio n. 5
0
 //Klicken des "Pop" Buttons
 protected void OnBtnPopClicked(object sender, EventArgs e)
 {
     //Prüfen ob der Stack leer ist
     if (S1.isEmpty() == false)
     {
         //Ausgabe, welche Zahl vom Stack genommen wurde, die Zahl wird wieder mit ToString() zum einem String konvertiert
         MessageDialog mb1 = new MessageDialog(this, DialogFlags.DestroyWithParent, MessageType.Info, ButtonsType.Close, "pop: " + S1.Pop().ToString());
         mb1.Run();
         mb1.Destroy();
         //Nachdem entfernen einer Zahl, wird die Füllstandsanzeige angepasst
         //Dabei wird die Funktion Get_Fuellstand() des Stacks aufgerufen
         lbl_fuellstand.Text = "Füllstand: " + S1.Get_fuellstand().ToString();
         //Die Ausgabe des Stacks wird durch das Speicher der Ausgabe der Stackfunktion "fill_listbox"
         //in "txt_view.Buffer.Text" angepasst
         txt_view.Buffer.Text = S1.fill_listbox();
     }
     else
     {
         //Ausgabe, dass der Stack leer ist und man nicht davon aufnehmen kann
         MessageDialog mb2 = new MessageDialog(this, DialogFlags.DestroyWithParent, MessageType.Info, ButtonsType.Close, "Kann nichts vom Stapel nehmen, er ist Leer!");
         mb2.Run();
         mb2.Destroy();
     }
 }
Esempio n. 6
0
        // Start is called before the first frame update
        void Start()
        {
            // 제네틱 사용하지 않았을때 스택을 사용하는 코드

            int          size   = 5;
            CStack <int> istack = new CStack <int>(size);


            for (int i = 0; i < 7; i++)
            {
                if (!istack.IsFull())
                {
                    istack.Push(i);
                }
                else
                {
                    Debug.Log("스택이 꽉 찼습니다. [저장 실패 : " + i + "]");
                }
            }

            while (!istack.IsEmpty())
            {
                Debug.Log(istack.Pop());
            }



            CStack <float> fstack = new CStack <float>(size);

            for (int i = 0; i < 7; i++)
            {
                if (!fstack.IsFull())
                {
                    fstack.Push(i * 1.2f);
                }
                else
                {
                    Debug.Log("스택이 꽉 찼습니다. [저장 실패 : " + i + "]");
                }
            }

            while (!fstack.IsEmpty())
            {
                Debug.Log(fstack.Pop());
            }



            CStack <string> sstack = new CStack <string>(size);

            for (int i = 0; i < 7; i++)
            {
                if (!sstack.IsFull())
                {
                    sstack.Push(i + "번");
                }
                else
                {
                    Debug.Log("스택이 꽉 찼습니다. [저장 실패 : " + i + "]");
                }
            }

            while (!sstack.IsEmpty())
            {
                Debug.Log(sstack.Pop());
            }
        }
        static void Main(string[] args)
        {
            LinkedList <int> ll = new LinkedList <int>();
            TimerPerformance tp = new TimerPerformance();

            tp.StartTiming();
            ll.AddNode(1);
            Console.WriteLine($"Time for adding \"1\": {tp.StopTiming()}");
            ll.AddNode(2);
            ll.AddNode(3);
            ll.AddNode(4);
            ll.AddNode(5);
            ll.AddNode(6);
            ll.AddNode(7);
            ll.AddNode(8);
            tp.StartTiming();
            ll.AddNode(9);
            Console.WriteLine($"Time for adding \"9\": {tp.StopTiming()}");
            ll.AddNode(10);
            ll.AddNode(11);
            ll.AddNode(12);
            ll.AddNode(13);
            ll.AddNode(14);
            ll.AddNode(15);
            ll.AddNode(16);
            ll.AddNode(17);
            tp.StartTiming();
            ll.AddNode(18);
            Console.WriteLine($"Time for adding \"18\": {tp.StopTiming()}");

            Console.WriteLine("-------------------------DOUBLY LINKED LISTS-------------");

            var doubleLL = new DoublyLinkedList <int>();

            doubleLL.AddNode(1);
            doubleLL.AddNode(2);
            doubleLL.AddNode(3);
            doubleLL.AddNode(4);
            doubleLL.AddNode(5);
            doubleLL.AddNode(6);
            doubleLL.AddNode(7);
            doubleLL.AddNode(8);
            doubleLL.AddNode(9);
            doubleLL.AddNode(10);
            doubleLL.AddNode(11);
            doubleLL.AddNode(12);
            doubleLL.AddNode(13);
            doubleLL.AddNode(14);
            doubleLL.AddNode(15);
            doubleLL.AddNode(16);
            doubleLL.AddNode(17);
            doubleLL.AddNode(18);
            foreach (var item in doubleLL)
            {
                Console.WriteLine(item);
            }

            Console.WriteLine();

            Console.WriteLine("-----------Previous value of node with value \"3\"------------");
            Console.WriteLine(((DoubleNode <int>)doubleLL.HeadNode.NextNode.NextNode).PreviousNode.Value);

            Console.WriteLine($"\nDeleteAt(3)");
            doubleLL.DeleteAt(3);

            //foreach(var item in doubleLL)
            //    Console.WriteLine(item);

            foreach (var item in doubleLL)
            {
                Console.WriteLine(item);
            }

            Console.WriteLine("\nPrevious node of element at 3rd index: ");
            Console.Write((doubleLL.HeadNode.NextNode.NextNode.NextNode as DoubleNode <int>).PreviousNode.Value);

            Console.WriteLine();
            Console.WriteLine("Merge nodes and multiply values for singly linked list -----------------");
            Console.WriteLine();

            MergeNodesAndMultValues(ll.HeadNode);

            foreach (var item in ll.ReadValues())
            {
                Console.WriteLine(item);
            }

            //Console.WriteLine($"\nValue of the previous node in singly linked list: {ll.HeadNode.NextNode.NextNode.Value}");

            Console.WriteLine("STACK DATA STRUCTURE ----------------------");

            CStack <int> stack = new CStack <int>();

            stack.Push(1);
            stack.Push(2);
            stack.Push(3);
            stack.Push(4);
            stack.Push(5);
            stack.Push(7);
            stack.Push(8);
            stack.Push(9);
            stack.Push(10);
            stack.Push(11);
            stack.Push(12);

            Console.WriteLine("\ncontinuous .Pop() calls");
            Console.WriteLine();

            foreach (var item in stack)
            {
                Console.WriteLine(item);
            }
            Console.WriteLine();
            stack.Pop();
            foreach (var item in stack)
            {
                Console.WriteLine(item);
            }
            Console.WriteLine();
            stack.Pop();
            foreach (var item in stack)
            {
                Console.WriteLine(item);
            }
            Console.WriteLine();
            stack.Pop();
            foreach (var item in stack)
            {
                Console.WriteLine(item);
            }

            Console.WriteLine("\nSTACK DATA STRUCTURE WITH LINKED LIST ----------------------");

            LLStack <int> llStack = new LLStack <int>();

            llStack.Push(1);
            llStack.Push(2);
            llStack.Push(3);
            llStack.Push(4);
            llStack.Push(5);
            llStack.Push(6);
            llStack.Push(7);
            llStack.Push(8);
            llStack.Push(9);
            llStack.Push(10);

            Console.WriteLine("Read llStack values----------");
            Console.WriteLine();

            foreach (var item in llStack)
            {
                Console.WriteLine(item);
            }

            Console.WriteLine("llStack.Pop()");
            llStack.Pop();

            foreach (var item in llStack)
            {
                Console.WriteLine(item);
            }

            Console.WriteLine("llStack.Pop()");
            llStack.Pop();

            foreach (var item in llStack)
            {
                Console.WriteLine(item);
            }

            Console.WriteLine("llStack.Push(11)");
            llStack.Push(11);

            foreach (var item in llStack)
            {
                Console.WriteLine(item);
            }

            Console.WriteLine();
            Console.WriteLine("Intersecting node------");

            LinkedList <int> l1 = new LinkedList <int>(), l2 = new LinkedList <int>();

            l1.AddNode(1);
            l1.AddNode(2);
            l1.AddNode(3);
            l1.AddNode(4);
            l1.AddNode(7);
            l1.AddNode(8);
            l1.AddNode(9);
            l2.AddNode(2);
            l2.AddNode(4);
            Console.WriteLine(LinkedList <int> .FindIntesectingNode(l1, l2));

            l1.GetNthReverseNode(1);
            foreach (var item in l1)
            {
                Console.WriteLine(item);
            }


            //QUEUE
            //Console.WriteLine("\nQUEUE DATA STRUCTURE USAGE\n");
            //CQueue<int> queue = new CQueue<int>();
            //queue.Enqueue(1);
            //queue.Enqueue(3);
            //queue.Enqueue(2);
            //queue.Enqueue(4);
            //queue.Enqueue(5);
            //queue.Enqueue(6);
            //queue.Enqueue(7);
            //queue.Enqueue(8);
            //queue.Enqueue(7);
            //queue.Dequeue();
            //queue.Dequeue();
            //queue.Enqueue(9);
            //queue.Enqueue(10);
            //queue.Enqueue(11);
            //foreach (var item in queue)
            //    Console.WriteLine(item);

            //Console.WriteLine("queue.Dequeue() * 3");
            //Console.WriteLine($"ITEM REMOVED: {queue.Dequeue()}");
            //Console.WriteLine($"ITEM REMOVED: {queue.Dequeue()}");
            //Console.WriteLine($"ITEM REMOVED: {queue.Dequeue()}");
            //Console.WriteLine($"ITEM REMOVED: {queue.Dequeue()}");
            //Console.WriteLine($"ITEM REMOVED: {queue.Dequeue()}");
            //Console.WriteLine($"ITEM REMOVED: {queue.Dequeue()}");
            //Console.WriteLine($"ITEM REMOVED: {queue.Dequeue()}");
            //Console.WriteLine($"ITEM REMOVED: {queue.Dequeue()}");
            //Console.WriteLine($"ITEM REMOVED: {queue.Dequeue()}");
            //Console.WriteLine($"ITEM REMOVED: {queue.Dequeue()}");
            //Console.WriteLine($"ITEM REMOVED: {queue.Dequeue()}");
            //Console.WriteLine($"ITEM REMOVED: {queue.Dequeue()}");
            //Console.WriteLine($"ITEM REMOVED: {queue.Dequeue()}");

            //Console.WriteLine($"\nqueue.IsEmpty(): {queue.IsEmpty()}");
            //foreach (var item in queue)
            //    Console.WriteLine(item);


            //Console.WriteLine("LLQueue USAGE----------------\n");
            //LLQueue<int> queue2 = new LLQueue<int>();
            //queue2.Enqueue(1);
            //queue2.Enqueue(2);
            //queue2.Enqueue(3);
            //queue2.Enqueue(4);
            //queue2.Enqueue(5);
            //queue2.Enqueue(6);
            //queue2.Enqueue(7);
            //queue2.Enqueue(8);
            //queue2.Enqueue(9);
            //Console.WriteLine();
            //queue2.PrintElems();
            //Console.WriteLine();
            //queue2.Dequeue();
            //queue2.Dequeue();
            //queue2.PrintElems();
            //Console.WriteLine();
            //queue2.Enqueue(10);
            //queue2.PrintElems();

            //BST
            Console.WriteLine("Binary Search Tree in ACTION!----------");
            BinarySearchTree bst = new BinarySearchTree();

            //bst.AddNode(6);
            //bst.AddNode(3);
            //bst.AddNode(9);
            //bst.AddNode(1);
            //bst.AddNode(8);
            //bst.AddNode(4);
            //bst.AddNode(10);    ITERATIVE APROACH, BETTER

            bst.AddNodeRecursive(6);
            bst.AddNodeRecursive(3);
            bst.AddNodeRecursive(9);
            bst.AddNodeRecursive(1);
            bst.AddNodeRecursive(8);
            bst.AddNodeRecursive(4);
            bst.AddNodeRecursive(10);
            bst.AddNodeRecursive(7);

            Console.Write("\nbst.ExistNode(4)? -> ");
            Console.WriteLine(bst.ExistNode(4));

            tp.StartTiming();
            Console.Write("\nbst.ExistNode(11)? -> ");
            Console.WriteLine(bst.ExistNode(11));
            Console.WriteLine($"TIME TAKEN IN ExistNode() OPERATION: {tp.StopTiming()}");

            Console.Write("\nbst.ExistNode(10)? -> ");
            Console.WriteLine(bst.ExistNode(10));


            //USE OF BFS AND DFS ALGORITHMS TO TRAVERSE THE TREE
            Console.WriteLine("using BFS and DFS ---------------------------");
            List <int> bfs = new List <int>();

            bst.TraverseDFSPreorder(bfs, bst.Root);
            foreach (var item in bfs)
            {
                Console.WriteLine(item);
            }
            Console.WriteLine();
            bfs.Clear();
            bst.TraverseDFSPreorderIterative(bfs);
            foreach (var item in bfs)
            {
                Console.WriteLine(item);
            }

            Console.WriteLine("\nGiven a BT, return the sum of all the depths for all the nodes in it\nSOLUTION");
            BinarySearchTree bst2 = new BinarySearchTree();

            bst2.AddNode(4);
            bst2.AddNode(2);
            bst2.AddNode(6);
            bst2.AddNode(1);
            bst2.AddNode(3);
            bst2.AddNode(7);
            bst2.AddNode(5);

            Console.WriteLine(bst2.SumDepths());

            BSTNode <int> rootNode = new BSTNode <int>(5);

            rootNode.LeftRoot            = new BSTNode <int>(3);
            rootNode.RightRoot           = new BSTNode <int>(8);
            rootNode.RightRoot.LeftRoot  = new BSTNode <int>(7);
            rootNode.RightRoot.RightRoot = new BSTNode <int>(9);
            rootNode.LeftRoot.RightRoot  = new BSTNode <int>(4);
            rootNode.LeftRoot.LeftRoot   = new BSTNode <int>(2);

            Console.WriteLine($"\nIs Binary Search Tree the following tree?: {bst2.IsBST(rootNode)}");

            Console.WriteLine($"\nBinarySearchTreee.GetPredecessor(4): {bst2.GetPredecessor(4).Value}");
            Console.WriteLine($"\nBinarySearchTreee.GetSucessor(3): {bst2.GetSuccesor(3).Value}");

            Console.WriteLine("\nBinarySearchTree.DeleteNode(6)");
            bst2.DeleteNode(bst2.Root, 6);

            bst2.AddNode(6);
            Console.WriteLine("\nBinarySearchTree.DeleteNodeMCD(6)");
            bst2.DeleteNodeMCD(bst2.Root, 6);

            bst2.AddNode(6);

            //Graphs

            Console.WriteLine("Graphs---------------------------");
            EdgeListGraph <int> undirectedGraph = new EdgeListGraph <int>();

            undirectedGraph.vertices = new int[] { 1, 2, 3, 4 };
            undirectedGraph.edges    = new Edge[] { new Edge(0, 1), new Edge(0, 3), new Edge(2, 1), new Edge(2, 3) };
            Console.WriteLine("undirectedGraph.GetAdyacentNodes(4): ");
            undirectedGraph.GetAdyacentNodes(4);

            //Heaps

            Console.WriteLine("Min Heap ds-----------");
            MinHeap minHeap = new MinHeap(10);

            minHeap.Insert(7);
            minHeap.Insert(3);
            minHeap.Insert(6);
            minHeap.Remove();
            minHeap.Insert(1);
            minHeap.Insert(2);
            minHeap.Remove();
            minHeap.Insert(5);
            minHeap.Insert(4);

            foreach (var item in minHeap)
            {
                Console.WriteLine(item);
            }

            Console.WriteLine("-Max Heap--------------------------------");

            MaxHeap maxHeap = new MaxHeap(10);

            maxHeap.Insert(2);
            maxHeap.Insert(1);
            maxHeap.Insert(4);
            maxHeap.Remove();
            maxHeap.Insert(2);
            maxHeap.Insert(1);
            maxHeap.Insert(9);
            maxHeap.Remove();
            Console.WriteLine(maxHeap.Peek() == 2);

            foreach (var item in maxHeap)
            {
                Console.WriteLine(item);
            }
        }