Esempio n. 1
0
        private void PlayFile()
        {
            if (_TestMusic == -1)
            {
                _TestMusic = CSound.Load(Path.Combine(Environment.CurrentDirectory, "Test.mp3"));
            }

            CSound.Play(_TestMusic);
            CSound.Fade(_TestMusic, 100f, 2f);
        }
Esempio n. 2
0
        protected void SelectSong(int nr)
        {
            if (CSongs.Category >= 0 && (CSongs.NumVisibleSongs > 0) && (nr >= 0) && ((_actsong != nr) || (_streams.Count == 0)))
            {
                foreach (int stream in _streams)
                {
                    CSound.FadeAndStop(stream, 0f, 1f);
                }
                _streams.Clear();

                CVideo.VdClose(_video);
                _video = -1;

                CDraw.RemoveTexture(ref _vidtex);

                _actsong = nr;
                if (_actsong >= CSongs.NumVisibleSongs)
                {
                    _actsong = 0;
                }


                int _stream = CSound.Load(Path.Combine(CSongs.VisibleSongs[_actsong].Folder, CSongs.VisibleSongs[_actsong].MP3FileName), true);
                CSound.SetStreamVolumeMax(_stream, _MaxVolume);
                CSound.SetStreamVolume(_stream, 0f);

                float startposition = CSongs.VisibleSongs[_actsong].PreviewStart;

                if (startposition == 0f)
                {
                    startposition = CSound.GetLength(_stream) / 4f;
                }

                CSound.SetPosition(_stream, startposition);
                CSound.Play(_stream);
                CSound.Fade(_stream, 100f, 3f);
                _streams.Add(_stream);
                _actsongstream = _stream;

                if (CSongs.VisibleSongs[_actsong].VideoFileName != String.Empty && CConfig.VideoPreview == EOffOn.TR_CONFIG_ON)
                {
                    _video = CVideo.VdLoad(Path.Combine(CSongs.VisibleSongs[_actsong].Folder, CSongs.VisibleSongs[_actsong].VideoFileName));
                    if (_video == -1)
                    {
                        return;
                    }
                    CVideo.VdSkip(_video, startposition, CSongs.VisibleSongs[_actsong].VideoGap);
                    _VideoFadeTimer.Stop();
                    _VideoFadeTimer.Reset();
                    _VideoFadeTimer.Start();
                }
            }
        }
Esempio n. 3
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 private void TogglePause()
 {
     _Pause = !_Pause;
     if (_Pause)
     {
         Buttons[htButtons(ButtonCancel)].Visible   = true;
         Buttons[htButtons(ButtonContinue)].Visible = true;
         CSound.Pause(_CurrentStream);
     }
     else
     {
         Buttons[htButtons(ButtonCancel)].Visible   = false;
         Buttons[htButtons(ButtonContinue)].Visible = false;
         CSound.Play(_CurrentStream);
     }
 }
Esempio n. 4
0
    public void CreateBullet(Transform target, Transform trParent)
    {
        GameObject go = Instantiate(m_prefabBullet, trParent);

        go.transform.position = this.m_FireStartPos.position;
        go.transform.rotation = Quaternion.Euler(Vector3.zero);

        Bullet kBullet = go.GetComponent <Bullet>();

        kBullet.Initialize(target, DBASE_BULLET_SPEED * m_BulletSpeed);

        if (m_kAudio != null)
        {
            m_kAudio.Play();
        }

        if (m_FireFX != null)
        {
            m_FireFX.Play();
        }
    }
Esempio n. 5
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 private void StartSong()
 {
     PrepareTimeLine();
     CSound.Play(_CurrentStream);
     CSound.RecordStart();
 }