private GameManagerBaseNet() { mServerItem = CServerItem.create(); mCServerItem = (CServerItem)mServerItem; mServerItem.SetServerItemSink(this); mServerItem.SetStringMessageSink(this); //cocos2d::Director::getInstance()->getScheduler()->schedule(CC_CALLBACK_1(GameManagerBase::upDataTime, this), this, 0.0f, false, "GameManagerBase"); }