private GameManagerBaseNet()
        {
            mServerItem  = CServerItem.create();
            mCServerItem = (CServerItem)mServerItem;
            mServerItem.SetServerItemSink(this);
            mServerItem.SetStringMessageSink(this);

            //cocos2d::Director::getInstance()->getScheduler()->schedule(CC_CALLBACK_1(GameManagerBase::upDataTime, this), this, 0.0f, false, "GameManagerBase");
        }