private KillObjective GenerateKillObjective(ObjectiveDifficultyLevel difficulty, GameObject source) { string[] range = null; switch (difficulty) { case ObjectiveDifficultyLevel.EASY: range = EasyKillEnemiesParser.Get("SPIDER").Split('|'); break; } KillObjective objective = new KillObjective(Random.Range(int.Parse(range[0]), int.Parse(range[1]) + 1), "Spider"); return(objective); }